Hi there!
I'm hoping this to fit the forum category because I have a technical question regarding Morroblivion's internal working mechanic.
I have not played Morroblivion much (it was distant past), and currently not even have it installed. But recently I made a general (dependency-free, other than OBSE) Mark / Recall / Intervention mod and going through debugging before release. Now, I do know that Morroblivion have those three spells and players have been happy about it, although I don't have the slightest idea on how they work, so replacing them is not my intention.
However, my users are supposed to be able to mark any arbitrary location and can recall whenever and to wherever they had marked. And potentially can also configure their Intervention spells (which they can freely define in arbitrary worldspace) to cross the world 'borders', for example it can transport them from Bravil to Passwall through the Strange Door, if configured so.
So bottom line is, similarly to what SI door does when passing through it, I suspect that Morroblivion would require certain work to be done as well before transporting the pc properly. I want to make my mod at least not do some serious damage.
How is that done? Can it be done? Is there any easy way, like merely setting a quest stage / checking and setting some variables / calling a function? Should it be handled differently when transporting from SI than from Cyrodiil?

Welcome, movomo! From what I
Welcome, movomo!
From what I remember, Morroblivion's Mark/Recall/Intervention spells are all implemented by very simple scripts that use "Player.MoveTo <reference>" to teleport the player around the game world (https://cs.elderscrolls.com/index.php?title=MoveTo). Since the scripts use a <reference> instead of a coordinate, there is no need to manually switch between worldpsaces with any other command.
All spells/scripts check to make sure that the Player is in the Morroblivion worldspace before working. If you are in Cyrodiil, then Divine Intervention takes you to the nearest city with a chapel. Otherwise, the spells will only work if you are in the Morroblivion worldspace. The Mark/Recall spells/scripts use a very simple variation of the "Marker Rat" method that's found here: https://cs.elderscrolls.com/index.php?title=Teleport_Recall.
So, theoretically, there should not be much worry for incompatibilities with other mods that do similar things. You can always post a link to your mod here and hopefully someone in the Morroblivion community can test it out for you.