Sorry for my absents of leave, i was gone ive been sick and my graphics card went cablewie with the combination of school , i had no time for modding but my card is being sent to me now :D and im feeling better , WooT! hehe anyone wanna keep me up dated in what i have missed.
where can i download the new
where can i download the new ini file?? is in the converter??
edit : never mind i found it :)
Do NOT try the ini files ...
Do NOT try the ini files ... its filled with problems and fixes nothing but a few missing stuff (in fact it adds more problems), I have made a new one which will be uploaded with Armors Restored.
Well in a month guys i can
Well in a month guys i can make textures again, im thinkin about redoing the ones i made and the rest of the textures in the game.
healp and info
after a few hours i figured out how to work the converter what is the other one for con someone tell me about the other mods that where included do the sounds textures meshes go in this location C:\Program Files\Bethesda Softworks\Oblivion\Data what dose the OblivionReplace do and where dos faces folder go. how much of morrowind is is done are their any quest yet i know tho pwople have been working on thit for a longtime i wont to know so i can put the most resent on oblivion to play
after a few hours i figured
You do not do anything with the folders and other files in the converter. Copy the converter to a SEPERATE FOLDER (not your Oblivion folder) ... just put in the correct pathways of your Morrowind and Oblivion directories in morroblivion.ini and run the converter, everything else gets copied itself to the correct places. I repeat ... you DO NOT have to copy any of the files manually to your Oblivion directory.
However for your reference I will explain what the other stuff is:
OblivionReplace contains text files which tell the converter what objects to replace with Oblivion Objects.
Faces folder has facegen files for morrowind NPC.
Landmass, NPCs, Statics, activators, armor, weapons, potions, books, clothes, scrolls get converted though some of these have issues (as you would findout when you play it ;) )
There are a couple of mods for morroblivion on tesnexus, go search for them.
question
thank for your healp i like the mod cant whate tell its complete. what do thees mods do Morroblivion_fr.esp MorroblivionTribunal_fr.esp lorecreatures this mod Tribunal Main Quest crashis the game
Morroblivion_fr.esp is an
Morroblivion_fr.esp is an esp that adds a ship in anvil to get to vvardenfell. However it is french (_fr) so you can not use it unless you have a french copy of oblivion. For the english copy you need to downlaod CNME mod from tesnexus.
MorroblivionTribunal_fr.esp (as far as I know) is an esp that adds a way to get to Mournhold (from the Tribunal expansion). Again its in french and you can't use it unless you have a french oblivion.
lorecreatures.esp comes with the lore creatures mod that has been integrated into morroblivion. Lore Creatures basically has some creatures like hunger, centurion spider and guar. However you don't need to do anything to lorecreatures.esp since the converter already incorporates the creatures into morroblivion.
To sum up, there is no need to mess with anything shipped with the converter except morroblivion.ini ... its all just support files or uneeded stuff.
Just place the correct paths in morroblivion.ini and run the converter ... everything else gets done by itself.
are peaple still working on
are peaple still working on it i know some places have band it on rqwest of Bethesda Softworks i have some of the mods for it i cant get the Tribunal Main Quest mod to work yet
I'm having the same problem
I'm having the same problem with the tribunal Main quest, oblivion crashes before I even start. I would also like to know how I'm supposed to get to Mournhold anyway.

Hey man.. Welcome back to