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Didact1
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[MERGED] AI Packages for Morroblivion

LINK: http://www.mediafire.com/?4a9maxta3w4jugq ###I'm having trouble with WinRaR so the read me is below### Gnaar Mok AI Packages v1.1 for V19 of Morroblivion, by Didact1 (c) 2011 ------------------------------------------------------------------ CONTENTS 1. ABOUT THIS MOD 2. UNIQUE AI PACKAGES INCLUDED 3. FUTURE PLANS 4. VERSION HISTORY 1. ABOUT THIS MOD ------------------------------------------------------------------ Several modifications have been made to add AI packages to NPCs in Seyda Neen however because many of them were made for Seyda Neen, conflicts were impossible to avoid. I decided to start 'fresh' in the AI Packages project by starting in Gnaar Mok, the fishing village and create unique AI packages for NPCs there. The first version I made only had basic AI packages, NPCs outside will go back home to eat (Breakfast, Lunch and Dinner) then come back out then go back in to sleep... NPCs inside only eat and sleep. ##NOTE: A seperate esp. file was made to modify the NPC faces however having them seperate caused hassles so also in this mod are modified NPC faces for Gnaar Mok. Unlike the original NPC faces I made, I took alot more time to make these faces, adding bruised eyes, dirtier faces since it is after all a fishing village... The first version was never tested so results were unknown. This version has vastly improved since the first version. More unique AI have been added to several NPCs. One major add on is that NPCs inside their homes will now come out and either walk or read a book, or even eat outside by the docks. Benches have been placed for NPCs to sit on (hopefully they will sit...). NPCs already outside will also wander more, eat outside... 2. UNIQUE AI PACKAGES INCLUDED (All NPCs have basic eat/sleep AI packages) ------------------------------------------------------------------ CS ID: 0anglalos / Name: Anglalos Anglalos now uses his broom outside his house. CS ID: 0caryarel / Name: Caryarel Caryarel will read his book in the evenings. ##The next two NPC live in the same home. CS ID: 0sodraraSandalas / Name: Sodrara Andalas Sodrara Sandalas will use her rake in her home now. CS ID: 0selvuraSandrano / Name: Selvura Andrano Selvura Sandrano will go outside of her home and use her broom to to clean the doorway, she'll wander around for a bit before going back inside. CS ID: 0jerianSdolbanitte / Name: JerianSdol Banitte JerianSdol Banitte should come out of his home for a bit of a wander. CS ID: 0balan / Name: Balan Balan is a scout so she'll wander around the outskirts of town (not too far) on two days, Tuesday and Wednesday. On these two days she'll wander two seperate locations. One on the east side and the other the west side near the manor. She'll also come out and read a book near the docks on Monday. CS ID: 0wadarkhu / Name: 0wadarkhu Wadarkhu will come out and take a wander and read a book before going back in. NOTE: Wadarkhu is part of a thieves guild quest concerning Dwemer items. I only remembered just now so with his AI, it is now perhaps easier to 'steal' Dwemer artifacts in this quest (when it is made), because in the original game he stands right next to the chest containing the artifacts. CS ID: 0almseSarenim / Name: Almse arenim Almse Sarenim will read her book in her manor. CS ID: 0drarusSberano / Name: Draru Berano Draru Berano will go outside of the manor for a wander. CS ID: 0dridasSsalvani / Name: Dridas Salvani Dridas Salvani will go outside in the evening and read a book on a bench I placed outside. He'll also wander a bit before going back inside for sleep. CS ID: 0Rostlogi Name: Rostlogi Rostlogi never ventures out of her home but she'll keep her place clean, you'll find her wooden floors if you ever decide to go into her shack. 3. FUTURE PLANS AND AUTHOR'S NOTEs ------------------------------------------------------------------ I haven't tested this out properly, so far all AI I have seen in-game have worked, though not everyone has been 'tested'. This mod should have been released earlier but because of limited time for me progress was a bit slow but here it is.... I'll definitely fix any errors if they are reported to me and I'll further test/tweak or whatever to make this as 'perfect' as possible. Once Gnaar Mok is done and I'm perfectly satisfied I'll start on 'Hla Oad' again and hopefully have a much better success. I have placed effort in these AI and I'll admit I'm not confident with AI but I can say that I have done my best. If another version is to be released I'll definitely add more unique AI. Also Eloth sent me hairpacks converted over, so far they have not been used, I plan for them to be added once v20 of the master file is released. 4. VERSION HISTORY ------------------------------------------------------------------ v1.0 Release - Basic AI added (Eat/Sleep/Travel packages for NPCs outside), two NPCs had unique AI, not tested - NPCS had unique faces in a seperate esp. due to conflict issues, the solution requires effort to fix. v1.1 Release - Much more AI has been added, travel packages avaliable for all NPCs. - Unique AI has been added to several NPCs - NPCs have unique faces in this version, much more detail and effort has been added this time round. - Testing so far has seen no errors, further testing required. ------------------------------------------------------------------ I hope this works 100% Didact1

Edited by: thermador on 06/11/2012 - 08:57
Dave B
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Thank You Didact!
Thank you for combining these!
Didact1
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V20 Release Date
Should I wait until v20 is out before progressing with AI?
Dave B
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Yes, Please Wait
Yes, thank you. If you can stand to wait a couple of days that would be appreciated. I have just finished merging the last of the Queen's mod into v020. I'm now doing some cleanup and then will send it off for her to approve. In the meantime, Gnaar Mok will be next, and then Enchantments from Nobeus. So, v020 will definitely be out before the end of the week.
Didact1
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No Problem
No Problem
Didact1
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v21 plans

Things sure move fast!

Ok V21 is out and I'm going to start on a remake of Hla Oad AI (which I stuffed up earlier), same as Gnaar Mok each NPC will have their own unique packages and ALL faces that are still in their ugly default stage will be modified. However thats not all...

Depending on you guys this is what I may also include:

Because I am starting Uni very soon I plan to use Eloth's hair package and actually match up each NPCs' hair with their original Morrowind hair, no easy feat but I'll do it.

ALSO the 'age' of the NPCs obviously won't match up and I may even consider matching up their ages as in Morrowind. I'll be happy to go through each one and make them either look young or old.

I'll start probably tomorrow and have the AI done and faces done by Saturday. If you guys think its ok for me to do the hair/age option I'll add that to the same esp file as to not conflict with other mods.

argwings
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dead link

sadly this link seems to be down. i was excited by this mod because i have an oblivion save that i brought to the morrowind regions without issues, except that i'm a vampire and can't find anyone to feed on. so sleeping people would've been nice.

thermador
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Check the date - this is

Check the date - this is super old stuff.  AI packages are not complete yet, but Henshu and OldWolf58 have both helped out a lot adding basic sleeping/eating AI packages to NPCs and a lot of townfolk now have AI.