Hello !
As i was telling in the BUGS & ISSUES section there's a major problem related to Morroblivion chairs and benches in the way they are placed by the converter. Some of them are simply placed too close to the tables (i think that's beacause originally in Morrowind no one could sit on chairs so they were only an aesthetic element and not a role-playing one) and when you (or the NPCs) sit on them you find yourself INSIDE a portion of the table. But this is easily fixed, as i only had to move (ALL!) chairs far enough from tables. But another problem raises: you can sit on every chair from three ways: from the left, right or from ahead and it makes sometimes the player or the NPCs act funny: for example if you jump on a table and then click the chair, the player will seat from the front of the chair transfixing the table and making every plate, glass, everything on that portion of table spattering around; if the chair is close to a wall on the right side you can sit from the right, but when you stand up you'll find your character stuck in the wall or falling for the eternity in the informatic nothingness.
So i created variations for every chair, stool and bench, like it is in vanilla Oblivion (one you can sit on only from the left called L, one you can sit only from the right called R and one you can sit only from ahead called F; for stools and benches you can sit from behind B and many variations for benches, that have got three seats, like FFR, FFF, LFR etc. ), replaced the original references for EVERY cell and placed EVERY single chair (or bench or stool) so that you can sit without glitches, and retouched the environment (tables, mics objects etc.) to fit with the new furniture placement: i'm trying to work on this fix keeping it as close as possible to the game designer's will; i mean that sometimes i had to move drastically a chair a few feet aside because there was phisically no space to sit on it and, consequently, move the table a little and all the things on it; then adjust the patch grids not to make the NPCs jam between chairs while walking through the room. So, sometimes i had to touch many references aside from chairs and benches to make the "environment" to work well. A very few times (three or four in a thousand) i deleted a reference of a chair or stool because there was no space at all to place it adequately.
Here is examples on how i "oblivionized some of the chairs (okay, they could look quite stretched but i respected the same proportions of Oblivion's furnitures):
FurnUComUChairU01 Morrowind version, "oblivionized", and "oblivionized" without arms to sit from sides.
[External image][External image][External image]
FurnUDeUChairU03 original Morrowind version, "oblivionized", and "oblivionized without arms and with flattened seat.
[External image][External image][External image]
I actually modified FurnUDeUTableU07.nif too, moving inward the four legs not to cause glitcheswith NPCs' and player's feet while seated.
Bye!
PROGRESS:
0furnUcomUrmUbarstool 100% (with reworked meshes' furniture markers: now's possible to sit from other directions! The model have been lowered to match the sitting height. FurnUComUBarstool.nif edited)
0furnUcomUpUbenchU01 100% (with reworked meshes' furniture markers to make it possible to sit at the tables in the right way. The model have been lowered to match the sitting height. FurnUComUBenchU01.nif edited)
0furnUcomUrmUbenchU02 100% (with reworked meshes' furniture markers: now's possible to sit from other directions! The model have been lowered to match the sitting height. FurnUComUBenchU02.nif edited)
0furnUcomUrUchairU01 100% (The model have been lowered to match the sitting height. Another version of this armchair without arms has been created, now it's possible to sit from the sides! FurnUComUChairU01.nif and FurnUComUChairU01B.nif edited)
0furnUcomUpmUchairU02 100% (with reworked meshes' furniture markers: now's possible to sit from other directions and on both sides at the same time (i'm actually testing this)! The model have been lowered to match the sitting height. FurnUComUChairU02.nif edited)
0furnUcomUrmUchairU03 100% (The model have been lowered to match the sitting height. FurnUComUChairU03.nif edited)
0furnUcomUrmUstoolU01 100% (The model have been lowered to match the sitting height. FurnUComUStoolU01.nif edited)
0furnUcomUpmUstoolU02 100% (with reworked meshes' furniture markers: now's possible to sit from behind too! The model have been lowered to match the sitting height. FurnUComUStoolU02.nif edited)
0furnUdeUrUbenchU01 100% (with reworked meshes' furniture markers: now's possible to sit from other directions! The model have been lowered to match the sitting height. FurnUDeUBenchU01.nif edited)
0furnUdeUrUbenchU02 100% (The model have been lowered to match the sitting height. FurnUDeUBenchU02.nif edited)
0furnUdeUpUbenchU03 100% (with reworked meshes' furniture markers: now's possible to sit from other directions! The model have been lowered to match the sitting height. FurnUDeUBenchU03.nif edited)
0furnUdeUpUbenchU04 100% (The model have been lowered to match the sitting height. FurnUDeUBenchU04.nif edited)
0furnUdeUpUchairU01 100% (The model have been lowered to match the sitting height and somehow slightly modified. FurnUDeUChairU01.nif edited)
0furnUdeUpUchairU02 100% (with reworked meshes' furniture markers and a brand new modified mesh model to eliminate glitches during sitting animation. FurnUDeUChairU02.nif edited)
0furnUdeUrUchairU03 100% (The model have been lowered to match the sitting height. Another version of this armchair without arms has been created, now it's possible to sit from the sides! FurnUDeUChairU03.nif and FurnUDeUChairU03B.nif edited)
0furnUdeUpUstoolU01 100% (with reworked meshes' furniture markers: now's possible to sit from behind too! The model have been lowered to match the sitting height and the seat has been reduced to ensure less glitches. FurnUDeUStoolU01.nif edited)
0furnUdeUpUstoolU02 100% (with reworked meshes' furniture markers: now's possible to sit from behind too! The model have ben lowered to match the sitting height. FurnUDeUStoolU02.nif inside the 7z archive)
FurnUDeUTableU07 FurnUDeUTableU07.nif edited
FurnUdeUexUbenchU01 100% (Now it's no longer a static furniture but a proper working one with reworked meshes' furniture markers: now's possible to sit from other directions! The model have been lowered to match the sitting height. FurnUDeUExUBenchU01.nif edited)
FurnUdeUexUstoolU01 100% (Using FurnUDeUStoolU01.nif because altough it has his own mesh (FurnUstoolU01.nif) they are almost identical.
FurnUdeUexUstoolU02 100% (Now it's no longer a static furniture but a proper working one with reworked meshes' furniture markers: now's possible to sit from other directions! The model have been lowered to match the sitting height. FurnUDeUExUStoolU02.nif edited)
furnUdwrvUstool00 100% (Now it's no longer a static furniture but a proper working one with reworked meshes' furniture markers: now's possible to sit from other directions! The model have been lowered to match the sitting height. furnUdwrvUstool00.nif edited )
furnUdwrvUstool10 100% (Now
it's no longer a static furniture but a proper working one with reworked
meshes' furniture markers: now's possible to sit from other directions! The model have been lowered to match the sitting height. furnUdwrvUstool10.nif edited )
furnUdwrvUbench00 100% (Now it's no longer a static furniture but a proper working one with reworked meshes' furniture markers: now's possible to sit from other directions! The model have been lowered to match the sitting height. furnUdwrvUbench00.nif edited )
furnUdwrvUbench10 100% (Now it's no longer a static furniture but a proper working one with reworked meshes' furniture markers: now's possible to sit from other directions! The model have been lowered to match the sitting height. furnUdwrvUbench10.nif edited )
furnUdwrvUchair00 100% (Now
it's no longer a static furniture but a proper working one with reworked
meshes' furniture markers: now's possible to sit from other directions! The model have been lowered to match the sitting height. furnUdwrvUchair00.nif edited )
Tweaking all of the above 99 %
Tweaking path grids 99 %
Download has been removed since this mod has been incorporated into the main ESM. Any eventual fix will be merged there.
Bye!

Nice work!
I can't stress enough, this is a REALLY big deal to get this fixed, and you are a hero for doing it - please don't give up!
The problem with chairs, benches and stools trickles down into a TON of other problems - NPCs AI not working, your charachter or NPC's disappearing and/or falling through the floor, floating/misplaced objects, etc. etc.