i have converted the ogrim, a big fat fearsome creature in the grazelands :)
it has full havok, and it can be looted after it has been killed.
i found a very simple way of adding havok, what i did was i used the oblivion ogre
skeleton, and modified the bones to match the ogrim :)
there are some minor stretching when dragging it but it will be finetuned
later.
thanks to Hashmi1 for smoothing the mesh, and fixing some small issues
download link: http://www.mediafire.com/?m88q8rczzzknomm
thanks to Hashmi1 for smoothing the mesh, and fixing some small issues
download link: http://www.mediafire.com/?m88q8rczzzknomm
However if you attach any animation, the legs immediately sinks below the origin:
I've experimented with it a little and it seems that the problem can be solved by increasing the z-axis translation of Bip01 Pelvis for each of the animations.
I'll upload a file tomorrow.
