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Sot
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Creature Stats Poll
Getting the creatures in Morroblivion to match the armor and weapons and your characters stats, I was wondering what everyone thought? I was thinking about using a modifier value, but some creatures are dramatically different, ie... Soul level. Where an Ancestral Guardian in Morrowind (Grand soul) and Oblivion (Common soul) would these be the same creature, or would the Morrowind version be a Boss Ancestral Guardian?!? The Morrowind's one has 220 health, but it doesn't do as much damage as the Oblivion with maxes out at 48 health. Basically should Soul level influence the stats? Also should we get the modifier value for the different creature types, or only use them for creatures that are not in both games and just copy the stats if they are in both games? Just a few thoughts I had about creating a stats sheet for the creatures?!? Also I like using the modifier value that uses this equation. Morrowind stat / Oblivion stat = modifier value. Then just do Morrowind stat / modifier value = Morroblivion stat. So whats the thoughts on this?
Dave B
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Yoshimo has done some Math
Make sure you check out Yoshimo's post. He has a bunch of calculations. I am too focused right now to think about or try to make sense out of it. However, we also need some of the other pricing balanced as well. For instance, the player starts with a disbursment of 87gp, but in the first cave are two bottles of Skooma valued at 500gp each. From that point on the player never needs to worry about having enough cash. Everything is way out of whack, and there are only a couple of Magic Rechargers that could even begin to soak up some excess income.
Yoshimo
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Creature Stats
That is cool that you are discussing this right now. It is my plan to start work on adding Ogrims, Bone Lords, Kwama Workers, and Kagouti to the game-world today. The goal would be to just have a mod gamers can download and install with no real technical skill required. All of this will eventually be merged into the Morrowind_ob.esm Project mod. I think you would have better luck in comparing the health and attack power stats of creatures than comparing soul levels. The soul levels are basically untranslatable. In oblivion you have petty, lesser, common, greater, and grand souls. In Morrowind you have everything between 50 Drake souls (Rat I think) and 80,000 Drake souls (Golden Saint.) I have thought about trying to come up with a modifier number like you describe, but I haven't extracted all the data yet to see if it works out. It might be that there is a randomly repeatedly curving line rather than a straight line. I am currently predicting that it might be best to look at the two games and assign equivalencies. Like look at the lists and decide an Oblivion Xililai fills the role of a Morrowind Golden Saint and then copy the health points and attack power of the Xivilai to the Golden Saint, leaving other stats alone. I think all of Morrowind is probably weak when compared to Oblivion. NPCs and weapons and spells might all need to be made stronger. Pricing is totally different. In Oblivion you might find someone to buy your unique item for 1800 gold. In Morrowind you could find someone to barter with to unload your 80,000 gold Golden Saint soul gem. You would give them the gem and take all their gold and most of their merchandise, and then you would have to find someone else to sell most of the merchandise to, or just store it somewhere and sell it later. So I guess Morrowind prices need to come way down. All of Oblivion basically has the problem of there being too much gold and nothing to buy. In Morrowind, the purpose of gaining wealth was so you could make powerful enchanted items. But in Oblivion, magicka regenerates so you don't even need enchanted items and enchanted items are insanely powerful. All these constant effect rings and clothing and armor items. People would have payed 60,000 Septims to get ahold of things like that in Morrowind, and now they are all over the place in Oblivion and practically valueless. Oblivion staffs pack a greater punch than Morrowind destruction spell rings, but the rings recharged themselves. I need to make sure the scripts are functioning, but the two 500 septim bottles of skooma are worthless. In Morrowind, you cannot sell skooma or moon sugar to merchants because they are illegal. There are just a very few merchants who will buy them or sell them. Moreover, merchants won't even do business with you if they know you have skooma or moonsugar. It is a rather charming aspect of the game. I am not really sure what to do about the excess wealth problem.