Has anyone had any success creating a Bashed Patch that correctly preserves Spell information in OBME mods? I've heard reports of CBASH being able to do it, but I see no evidence of it doing anything other than mangling spell records... having to separate my bug fixes and mods into Bashed Patch compatible and non-compatible sections is very annoying and only contributes to complexity that scares away people from using Wrye Bash or installing Morroblivion.
Once I finalize the new versions of my other Morroblivion projects, I may consider looking into tweaking Wrye Bash to be compatible with OBME and more intuitive to use (ex: double-clicking an item in the installers tab probably should ask you if you want to intsall the mod). Some of my other considerations for potential future projects include making a direct NIF exporter/importer for DAZ Studio -- and finally leveraging my Indie Developer License which allows me to distribute all of the Daz original 3D content in games/mods that I make. And of course, there's Tamriel Rebuilt... [External image] I've decided that the best way forward there is to modify something that can fully read TES3 ESP/ESM files (OpenMW CS) and create an exporter so that it can output TES4 compatible ESP/ESMs.

This is a long shot but have
This is a long shot but have u tried Mator-Smash?
http://forum.step-project.com/topic/6936-wip-mator-smash/