As of Morroblivion version 0.66 most creatures have been replaced by vanilla variants. The only exception to this are creatures that were exclusive to TES3 such as the Bonelord. Our approach to these creatures are to use the converted Morrowind assets and some modified skeletons, but there are issues with this approach.
- The converted skeletons and animations weren't made for the Oblivion engine, which means creatures don't have their full set of necessary animations. The animations included are just enough to get by but the more advanced ones like knockback and unequip/equip.
The only solution to this problem are completely new skeletons and animation sets for each of the TES3 creatures.
Useful Info
- The Definitive Creature Converstion Guide
- The Outlined Basics of Porting





Wow that is a scary hunger,
Wow that is a scary hunger, love it, really good work there and good idea!