Ok, so this is going to be a more in-depth thread with stuff related to a development of a completely new style for Daedra ruins, These are a huge part of the morrowind world so it is incredibly important that they keep their iconic look, while being updated to a modern (heh) game engine.
Concept art that I am following
I am using this piece of concept art as my main source of inspiration
Check out Leleks Deviantart page for more awesome TES fan art!
http://lelek1980.deviantart.com/gallery/35194628/TES
http://lelek1980.deviantart.com/gallery/
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Old Post
First off here is a quick test I did for a archway, Nothing amazing as the Bake was messed up in more ways than one, However for future reference most assets after this will have one high resolution tiling texture for most pieces, except things that demand unique textures like Doorways, Statues and carvings
Latest Progress images
Quick attempt at Landscaping by Me
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Dark night time image
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Master scene for mashing this stuff together
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I'm going to edit a lot of my posts in this thread to have the images in spoiler tags for vanity reasons :)

nice
[External image] nice