First off here is a quick test I did for a archway, Nothing amazing as the Bake was messed up in more ways than one, However for future reference most assets after this will have one high resolution tiling texture for most pieces, except things that demand unique textures like Doorways, Statues and carvings

Looks great!
Looks nice so far, but a bit too comic-ish for me. Try to add some weathering to make it look more like a "natural" structure.
Yeah, it could use more lichen, damage and decolouration, but I guess that comes later ;)
Awesome!
One suggestion I would have for the second brick texture: make it look more like they are embedded in the the mortar. At the moment the bricks look a bit like they're floating above it. It might be because of the black line.
twentyenginerunner wrote:
Cleaned it up a huge amount, Did some color correction and what do ya know, Looks much nicer

Quick mashup before dinner

Im thinking of scrapping the walls, However they may come in handy for one or two areas as walls for lava to be on one side of.. Who knows though. I will keep making generic items that can be scattered everywhere before I go hard out on the buildings
Whatever you do, DON'T scrap those walls. It actually gives Daedric ruins some sense of functionality. And would look KILLER in Molag Amur (thinking Mordor-esqe stuff here)
In that case, would a few other types of wall be a good plan, one smooth brick with a few small features, and one super tall wall for the side of Red mountain?
I'd avoid a Mordor look, as well as fortifications - these are religious shrines, not strongholds. However, the elevation from that render looks cool, more like a speech/ritual platform than a fortification.
Dragomir wrote:
Yeah, that was my worry. Its incredibly easy to drift into that Mordor look (I did just that with this wall: http://i.imgur.com/oX6L74J.png)
If you have any suggestions for interesting landmarks that may go at a few of the shrines then please tell me. it would be great to get some unique parts for some of them. and its really not hard to make a large blocky shape
However here is a quick screenshot to give an idea of the clutter thats going to be around
Are there going to be clean versions of these assets? I think that would be a nice little addition for anyone modding Skywind. Like not have them used in game, but have non-ruined/non-moldy versions of the architecture available to play with in the Creation Kit.
Landmarks? Coolest one I can think of would be this "lighthouse" from original concept art:
Some beacon spewing light rays would look cool. Any loremaster knows where would it make sense to put this kind of thing?
It make sense to put this kind of thing on some really high building or some ruin placed on Red Mountain.
I would be very surprised if there is some lore on this lighthouse object and even more surprised if that piece of lore have sense.
Very nice progress here. I like the walls as they are.
As the caption on the concept art says, Daedric Ruins don't need to necessarily make much sense :P
ErikChristensen wrote:
Oh no, please don't, these look awesome! If you look at the original interiors you'll find similar themes so don't worry about them being too much mordor-flavored.
Ok, well I guess that I shall continue doing what I am doing then! The metal texture needs to be a bit lighter, possibly with some pig iron super dark variant to give a bit of contrast, Or even some Obsidian for detailing.
Also What I am doing at the moment is making a super clean version of everything, Then going through and breaking it up and giving it wear and tear.
Yup, I was thinking that it may be cool to have a version of everything that is nice and clean.
Yeah, Ok. that makes sense. Its also confusing how the interiors are a completely different style to the outside? Its all Huge stone blocks and bricks, Yet inside its intricate metals and spikes. I will be bringing some of the spikes outside, since spikes are awesome.
If anyone has any requests then feel free to let me know, Or throw them up on Trello here
https://trello.com/c/FIYD6Jo4/6-daedra-ruin-exterior-assets
Im making an effort to give these ruins a unique feel, And have been chatting with some of the landscapers and they are keen to make the ruins more varied and fun to explore, However!
QUESTION FOR THE LORE NERDS
How big are the shrine exteriors, And can we make them a bit larger in terms of size and height. And make hints of daedra ruins 50 to 100 meters away from the actual site, with say, a lone pillar barely visable in the dirt. Would this be OK with you guys?
Not sure if you already did, but could you also recreate the two big towers from this image?
Great job
I hope it will be looking a bit more dirty in game.
Sjors Boomschors wrote:
Yup, the plan is to make a few of those spikey parts in pass two. You can have daedra shrines without crazy crap!
lukkar wrote:
Lots more dirty :)

Thanks to Batmanna for doing the whole FBX to NIF thingy for me.
Its really strange how the textures are lit in Creation Kit, so Ignore the crappyness of them :)
So Ravanna is a god among men, and made this sexy mossy overgrowth texture that's just perfect for the more swampy areas.
Here are two quick tests for these textures mixed in with my Daedra base textures.
And here is an ingame screenshot