This will fix the constant CTD while using any version of Oblivion Reloaded
Very Interesting, The current
Very Interesting, The current experimental is crashing every 2 hours I assume it's CTD frequency is on-par with vanilla Oblivion now. ^^That is without OR, just a basic install^^
OR + Experimental completely eliminated the CTDs but destroys my framerates, lol, BUT atleast the engine is bleeding and not crashing for once.
Well, I don't have the very
Well, I don't have the very latest Morroblivion - I stopped at 66.3 because I don't want to start a new game every time I update. :) But on my system vanilla Oblivion NEVER crashes, with or without OR. However, Morroblivion is another story. I think it throttles the CPU - this is only an i5 with NVIDIA 1060, so quite modest. It crashes every time there's a cliffracer or a netch around, also often on other creatures. Unless I kill them quick, the game dies. However, the latest OR introduces memory management and multi-threading, and that removes all stutter, tremendously improves frame rate and stops crashes. Not completely, but it is now may be every hour rather than every cliffracer or alit.
I think the effect of OR is very hardware-dependent. I must say here that I disabled everything in OR except memory management. Perhaps your OR crashes are rather due to OR itself. So I have no change in graphics at all, I'm only using it for stability.

This is surprising. In my
This is surprising. In my game, Morroblivion crashes every 10-15 minutes or so WITHOUT Oblivion Reloaded, but with it crashes are much less frequent. So in my case the OR is the fix for Morroblivion - completely the opposite.