Skip to main content

3DS Max Modeling: Somebody please help!

Submitted by Leerox on

Hello,

I am here because I've been trying sooo hard to make a 3d model of a rowboat but the controls for 3DS max are INSANE and its really hard to get control of a single element. On Maya I could create a low poly boat hull but on 3ds max the layout and finding things is A LOT easier, but there is TONS missing that I can't find to create my rowboat. Please help!

Karma: 0 (0 votes)

Well.... The main difference between Maya and 3DS Max is that in 3DS nothing is hidden in submenus. It's all on the screen. I think the terminology is the same, so if you look at the help file it should tell you how to find what you are looking for in particular. If you are looking for something specific and don't want to look in the help file, you should be able to type it in your internet browser and find out how to get to it pretty quickly. If you want a full-on, how to use everything in studio max tutorial, they have those on youtube.

Karma: 0 (0 votes)

Oh I have no trouble finding things, however it is a TON harder to edit edges altogether and i can't create a decent model. I tried youtubing but no one puts anything on ACTUAL rowboats for 3ds max.

 

Karma: 0 (0 votes)

http://prntscr.com/5vfx52

Karma: 0 (0 votes)

 

hey, i made this quick tutorial for you, showing you the edge and polygon tools i use to create stuff... i don t know if its useful for you . i have actually seen a very nice boat model from you, so i think you definitly have some modeling skill but your message above sound realtivly frustrated and iam not sure if i help or offend you with the basic modeling tools. ( sorry i thought that was your boat ive seen, my mistake) so please dont be mad with me, iam just trying to help.

https://www.youtube.com/watch?v=z2tw2Rtd1Ok&feature=youtu.be

if you ask more specific i can show you that stuff but i have to know what you want.

these are the topics inside

-creating basic shapes (box)

-convert to editable poly

-polygon editing  / inset / bevel /extrude

-edge editing  / loop + ring quick select / champfer / creating + deleting edge loops (graphite tools)

-quick slice tool

-Q W E R / quick keys for rotating / shifting / scaling / selecting

 

what you may need useful:

-symmetry modeling

-changing pivot

-applying modifiers

-turbosmooth ( raise polycount )

-spline modeling tools

-set up reference picture in backround

-changing the perspective from the rotate tool and the other tools of that kind ( to align it to view or screen )

-create manually a single polygon to close a hole

-cut a polygon

 

 

 

 

Karma: 5 (5 votes)

Ok you're not lazy

Karma: 0 (0 votes)