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Magic system, spells, diversity.

Submitted by Antonidas on

Hello. I wonder if the mod has magic/spell system of Morrowind. Tons of spells and scrolls - it was my personal unforgettable experiance as a mage play style lover, but I think it wouldn't be, if it wasn't so balanced, not so bad looking and diffrent. I still remember the way you had to drain mana of your summoned ghost, as a high elf, thanks to your ability. It was really satisfying and something Skyrim really lacks. I cannot find exactly many topics or videos about that. If it's not a problem please help me with that. Thank you!

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Last edited by Antonidas on 22 Oct 2016 - 14:35.

Antonidas asking about magic... XD

Skywind's mechanics wont be Morrowind's. Nor will they be Skyrim's. We're aiming for a more contemporary gameplay, with Morrowind's feel, and will probably have most of the spells we used to have in in the original game. But it wont be the same. 

Same mood, different methods. Just like the rest of the mod :)

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Alright. Is there a mod, which adds Morrowind's magic like frost touch or something familiar?

I've seen Ancient Spells 2, but that's not much.

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I have a few questions about this. How will bound weapons work? Seems like it would be hard to implement Morrowind's system, but it would be a shame to lose Ra'Virr's wares and dialogue. Will spell creation be implemented? What effect will Sanctuary spells have? Will you keep runes from Skyrim? Will you have a graded enchanting system with some items (i.e. Daedric, Exquisite) benefiting more from enchantments than others? This next one is more a suggestion. The Mages Guild, Temple, Telvanni, etc. each have their own unique spells. Maybe you could give them unique visual and sound effects as well.
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