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Reputation system

Submitted by Muspel on

Hello guys! I want to know if there will be some reputation system like in Morrowind, don't know if the engime from Skyrim can do that so, that's why I'm asking.

Never played Morrowind but that's something I love from it and I'm asking because I want to play Morrowind but with modern aspects.

Who can tell me what exactly will be missing from the original?

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We have a system like that. Skyrim doesn't use one so we have our own. It isn't fully implemented yet but there are reputation points for completing quests. At some point, we will then use that to modify the dialog responses based on your reputation. It isn't finished as of today.

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SBB64

We have a system like that. Skyrim doesn't use one so we have our own. It isn't fully implemented yet but there are reputation points for completing quests. At some point, we will then use that to modify the dialog responses based on your reputation. It isn't finished as of today.

That's awesome! there is some major thing missing from Morrowind in Skywind? (the only thing I know is the cloth-armor thing) but I never played Morrowind so I'm not sure.

I wanted to know because I want to play Morrowind and I don't know if I should buy the old game, or wait Skywind. If the game will be at least 90% the same, well Skywind will be!

I was living inside an ignorant bubble, thinking that Oblivion and Skyrim were great, but they feel lack of immersion, guilds too short, going to nobody to leader really fast, nobody cares or know that I'm the leader of some guild, killed the Emperror and nobody gives a fuck!

For what I know the reputation system of Morrowind is what I'm looking for, but I'm quite ignorant about Morrowind.

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I recommend playing Morrowind first ;)

Skywind is going to be its own game. Same spirit, same athmosphere, same style, but still different. Definetly not 90% the same. May things will be changed, some improved, some changed to be more in line with the original concept, and some things Morrowind had are pretty much impossible to do within Creation engine.

Morrowind had underwater combat, levitation, in-depth spellcrafting which allowed to combine various effects, in-depth enchanting which allowed to combine various effects and have them trigger under different conditions, spears, throwing weapons, immersive journal that was almost like a book your character was writing, quest objectives you had to reach based on directions given in NPC dialogue, instead of silly compass, no fast travel system - in game means of travel instead, Mark and Recall spells for teleportation, equipment degradation... It's impossible to estimate how many of these things can, or should make it into Skywind. Some of them didn't work flawlessly in Morrowind. On top of that, we'll have a lot of things Morrowind didn't have but Skyrim has, like crafting systems for items for example.

But anyway, I can promise that if you beat Morrowind now, you won't have an effect of deja vu with Skywind, it will be diametrally different. A new take on the old game, a reinterpretation of sorts.

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The thing that keeps me out from Morrowind is the mod community. For Skyrim everyday there is a new one, for Morrowind the same everyday.

Well, you can clean your UI arrow from quest in Skyrim, just don't active any quest and won't be any arrows. For fast travel, maybe can't be disabled,  but just don't use it or use carriage.I know that will be some missing stuff, but I don't really care about some throwing weapons. 

Missing throwing weapons instead of better engine, combat improvements and reputation system? where do i sign?.

About the book, can me created by mods, same for some of the spells like recall spells they are already done in Skyrim, degradation? don't know for sure but maybe?, combat underwater isn't big deal anyways.

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You should really try Morrowind's spellcrafting and enchanting. A bit hard to get into, but possibilities are endless. And I played Skyrim with compass disabled (it also had an enemy radar, what the hell is up with that?), but still had to follow objective marks on the map, because NPC's just don't tell you how to get to where you're supposed to go.

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Dragomir

You should really try Morrowind's spellcrafting and enchanting. A bit hard to get into, but possibilities are endless. And I played Skyrim with compass disabled (it also had an enemy radar, what the hell is up with that?), but still had to follow objective marks on the map, because NPC's just don't tell you how to get to where you're supposed to go.

You're right about the arrows, that's why Skyrim isn't that great.

I'll take your advice to play Morrowind. Just saw some videos about and it's almost what you said before, create what I want and only because I wanted to, not because some quest or something, change your weapon for a lockpick to loot some locked box. I was looking for a good rpg but after Oblivion and Skyrim, Morrowind wasn't an option just because of the graphics and the combat but what the fuck, some mods to the graphics and well the combat I can't change it but isn't big deal ether.

After Oblivion and Skyrim I don't even know what a TES game is, I'm starting to understand why people say Morrowind is the best TES game out there.

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TES has always been a sandbox. A game in which you're supposed to do whatever the hell you want. Even though it puts you in a role and gives you opportunities to change the world, you can just do something else. The most important things in TES is freedom and exploration, and we get less and less of these things with each game. And Morrowind contrary to the later titles, in its story didn't hammer your head with feeling of urgency. In the beggining of the main quest you're quite literally told that you won't receive any new tasks until you work for other guilds and make a name for yourself, on your own.

While other TES titles supposedly still allow some freedom and exploration, in Morrowind both gameplay and story were designed in a way that really emphasized those things. So despite many major flaws (skill grinding) and dated elements, I still regard it as the part of the series that achieves the goal best. Daggerfall probably right afterwards, but there we got a huge, randomly generated world as opposed to a smaller one, but with INSANE level of detail. Personally I prefer the latter.

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Skyrim did try to address some of the limitation and freedom issues that were present (to the point of the game being very linear sometimes) in Oblivion, and I regard Skyrim very highly for that. However, no Elder Scrolls title has managed to create a living, breathing world in which you can do whatever you want without restrictions quite the same way as Morrowind did. It's definitely not perfect (that Vehk-awful combat system still gives me nightmares) but not before nor since have I played a game where I could punch a flying bird to death wearing nothing but extravagant shoes while jumping over mountains thanks to a Scroll of Icarian Flight...

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Smooking weed seems to improve Morrowind experience,  I'll try it too.

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I always thought shrooms are a drug that fits Morrowind most :D

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Ummm... hello, Skooma is the drug of choice, just mix moonsugar and nightshade syrup.

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I just scrolled to the bottom of the comment list and saw: "skooma is definitely the drug of choice..." should I be concerned?

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Noooooo... not at all *quietly pours skooma in drink* Here you go, cheers!

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Watch it with that skooma, you don't want Vivec Vice catching you with it. *cue Miami Vice theme song*

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