"big box" is just for fun.
"big box" is just for fun. Looks awesome right?
Some of the game mechanics may be changed which may make it incompatible with other mods including Skyblivion or even a standard vanilla Skyrim playthrough. It is still too early to say what level of compatibility it will ultimately have. We are mindful that people are interesting in crossovers and as of yet, I don't believe anything implemented would directly hinder a crossover using a few creative console commands (I walk around with my skyrim character when testing sometimes). It is being designed to be played as a standalone entity though so this will likely change and there will likely be some compatibility issues, too early to say to what extent though.
Thanks very much for clearing
I can always use more hands
I can always use more hands working on the Dialogue Emotion Assignment if you're interested. Check the very bottom of the volunteer link for Skywind. This is a perfect task if you're looking to contribute to the project, but have little game development talent. I'd copy+paste a link but running VBA scripts in excel seems to lock up this function...

I'm not sure what you mean
I'm not sure what you mean "more like skyblivion", but this MOD will be a modification of the Skyrim game. There is already an optional mod to allow transport between Skyrim and Morrowind for this mod, but the timeline (if you care about lore...) will be distorted. The big box concept is just that, a concept/mock-up (it looked really cool tho). The modification, when it is ready, will not be released at a cost as far as I know.