




Install and endorse latest GKB green tree mod (ver 6900:
http://skyrim.nexusmods.com/mods/19268) copy only meshes/landscape and textures/landscape files, then overwrite with my mod.
Latest trees mod (now with lod ;) ):http://www.sendspace.com/file/7ck6q1
Grass mod (original oblivion grass): http://www.sendspace.com/file/uqbqym
Original oblivion trees converted by SB (standalone, you don't need gkb trees), no lod for now: http://www.sendspace.com/file/v1vhcx

Thank you, Cyrodiil slowly gets its look back :)
minor update, with a better dogwood tree
http://www.sendspace.com/file/tc3hbz
don't forget you need GKB's mod
Can someone tell me if this grass shows in game? (you'll need to have the textures installed from oblivion and create an esp, but if you only load oblivion_sk.esm it's much faster)
http://www.sendspace.com/file/7l3dfw
Is this any different from the grass, plants and flora shown in my video? I'm using your tree mod, just not the most up to date version:
http://www.youtube.com/watch?v=M1q5s_vnKXQ&feature=plcp
First minute shows the wilderness well.
Nice trees.
I made my own tree mod but instead of just changing the nif path to the new tree, mine hand place almost all the tree in cyrodiil places
instead of all the willow trees being the same. there's alot more variety in the trees more resizes and what not it also adds grass. and many other thing but. I haven't finished it yet. So, yeah
@suade: you must have another mod conflicting because normally there are a lot more trees. The grass was a converted version of the original from oblivion but it seems it doesn't work, can't find why :/
As for the trees mod I hope it's just a temporary version before we have the real trees converted by SB, it will be much better...
I'm doing great progress with grass, hope I can release it soon ; )
with grass so thick won't it lag low end PCs
here it is, tell me if it works
http://www.sendspace.com/file/9cer5p
(of course you need the textures from the bsa, and it's uncompatible with any other grass mod)
yes, the grass is very lush but it's the original from oblivion, I haven't changed anything
Wait you converted over the Oblivion grass? That's a great idea! I can't really test your mod out at the moment (I haven't bothered to reinstall Skyblivion after my Skyrim reinstall), but when I can this will be one of the first mods I add.
Thanks ; ) yes all the original grass is here, including camoran paradise and the shivering isles. It adds a lot to the atmosphere...
The grass does look a little bit to big, is the grass created in the correct scale?
normally it's the original meshes (and the original data given by the converter), but sometimes it's unnecessarily lush and big, and some grass are swaying very fast. Maybe it's the engine that handles that differently, it will need to be fixed in the future (if you want to modify it go ahead)...
Hey, Anthelius. First off, I'd like to say that the grass is awesome, but it definitely needs some work. The animations are messed up I think, and It lags my computer way more than it should. It also is a bit too lush.
Anyway, I hope you can get those problems sorted out, because this is something we definitely want as soon as possible in Skyblivion.
Edit: I just noticed what was wrong with the animations. The grass isn't actually swaying like it should. Instead it is just moving to the sides. Is there anyway you could just use the Skyrim grass animation perhaps?
WOW! JUST WOW!
The progress you guys are making is too good to be true!
Wish i could help this project.... maybe once i haev time.
Keep up the AWESOME work the elderscrolls community appreciates it SOO much.
*Tears of Joy*
thanks for testing ; ), yes some grass models seems to "roll on the floor" instead of swaying normally, I think that could be fixed easily in the CK by reducing the amplitude (and also the density to prevent lag) but I'll wait for the new master before doing anything...
http://www.sendspace.com/file/uqbqym
Oblivion original grass updated to work with skyblivion reborn (you don't need the previous pack). The density has been tweaked so it won't kill your fps anymore ; ).
Sweeeet!! I'll try this out when I have time tomorrow! If you can get those animations working too I will be very happy. :)
Also, I have an idea for a project if you are up to it. The conversion of Oblivion hairstyles for Skyblivion. What do you think?
I can try if I have time in the next week, but I don't promise anything (the last time I've tried to convert an armor it has been a huge polygon gangbang so I don't know if I will have more success with hair^^).
And I don't know if we should release it in the main mod because if you have to many hairs it can crash the showracemenu, I know there is a skse plugin for this now, but maybe we could add them as wigs to the npcs (using the helmet slot)?
Didn't know that about the hairs. But if there is a skse plugin for it, we simply need to require it. If skywind is going to require skse, there is no reason skyblivion shouldn't.
Don't worry about it if you can't though. I just think it would be kind of cool, and helpful for anyone making NPCs.
isn´t that what you´re looking for?
http://skyrim.nexusmods.com/mods/22598
http://skyrim.nexusmods.com/mods/18110
http://skyrim.nexusmods.com/mods/17993
No, Oblivion's hair, not hair modders created for Oblivion that they then converted over. Very different things. :)
Though those mods do at least prove that it is very possible to convert hair.
This is from oblivion mods, not from vanilla game (nexus wouldn't allow it anyway).
edit: damn, I'm too slow^^ Don't worry I'll try to convert a few of them in the next week.
seem al of oblivion can be convertert when i see this
stil wondering if its possibel to confert the oblivion creatures
(if only because i want to see the old clanfear of oblivion back so sad skyrim got so many normal boring creatures)
This mod allows you to have many hairs and not crash the game, i guess it can be used or something if you guys have alot of hairs. (Skyrim hairs + Oblivion default hairs, etc)
http://skyrim.nexusmods.com/mods/33526/
Leaving this link here for anyone who will want to convert Oblivion's trees to Skyblivion in future with proper LOD.
http://forums.bethsoft.com/topic/1368378-tree-lod-btt-files-...
will there be an update for the tree mod? it demands oblivion_sk.esm as master...
Yes I haven't updated the tree mod because SB is converting the original trees, I have to say the latest gkb trees are quite good though:
ah ok, thank you... have those trees on your pictures been added for your individual purpose or ist there a way i can see them ingame? :)
and could you maybe tell me wehre you took that screenshot in post #8
i see some grass ingame when i deactivate skyrim flora overhaul but i´m not sure if i´m not missing most of it... could´nt find that lush grass on your screenshot yet.
The proper GKB trees with LOD is finally out http://skyrim.nexusmods.com/mods/19268
Now it should be possible to replace all those aspen trees and generate a tree lod for them.
I know, that's the version used in those screenshots. I'm trying to find the most appropriate trees, is it possible to use both them and scotch pines from SFO? they both have lod but not the same atlas (in other words can we use 2 atlas at the same time if we rename the second?)
The screenshot in #8 has been taken on the gold coast near anvil, and for the grass just use the link in #18.
Some trees are still hard to replace though (redwood, snowgum, ginkgo, east hemlock...), hope gkb will continue to expand his mod.
You'll need to manually tweak atlas (and nifs?) to combine trees from different atlases, so better to avoid it.
Some trees are indeed hard to replace, but everything is better than aspen trees anyway.
Yes I know, but they're quite close to the oblivion pines :
The new cypresses are great too (too bad the textures are so low res : /)
If you want I can make a version with only vanilla and gkb trees if you can generate the lod.
You can too, load SkyblivionLODGen.esp in CK and generate tree lod. Don't forget to copy atlas.
I tried and it looks really great, the only problem is that I have lines of flying trees on the north, east, west and south of cyrodiil and behind them there is no tree lod anymore, like if all those trees have been put on the same axis. How can I fix it?
Run tree lod patcher script in TES5Edit, it is a bug in CK (and rerun it after each lod generation in CK).
Is it me, or lod textures for trees are too dark? I mean they are almost black in the distance, maybe apply some brightness to atlas.
Thanks it worked, enjoy ; )
http://www.sendspace.com/file/nwjcts
Download latest gkb green trees, then install my folder and overwrite.
Backup you tamrieltreeslod.dds file if you have another mod like sfo...
edit: there was an error in file structure for bushes, fixed now...
the trees & the grass really look awseome, thanks!
i am missing some textures it seems, are they part of GKB´s mod?
http://imageshack.us/photo/my-images/201/screenshot2eci.png/
Yes sorry I didn't remember that, the bush meshes I've used are part of the "new plants" mod from tamira, you need this mod too (I know it require a lot of things, I'll ask her if I can upload her textures without dependency).
anthelius wrote:
i have the mod and i guess i should put the texture and meshes files somewhere, but where?
the paths in the archive doesn´t work and the skyblivion ones also...?
just install it in data folder, no need to change anything.
I will probably retexture it with oblivion bark textures the next time, it should be less complicated...
This looks so amazing. I can't wait to play Oblivion again with this kind of graphics :P.
I was able to install the trees and shrubs no problem (and they look phenomenal), but the grass is stubbornly refusing to show up in my game. My framerate has gone down since installing the grass plugin, but I've noticed no other change and nothing I've tried has been successful so far :/
what colour mods are you using in these screens?
@saint jiub: try to add this in skyrim.ini
[Grass]
b30GrassVS=0
bAllowLoadGrass=0
bAllowCreateGrass=1
bDrawShaderGrass=1
@LAsentry: Realvision enb
That did the trick, thanks!
you know i seem to want skyblivion more then skywind
Oh wow... an ENB :|
hello, new version of GKB Green Trees out (g7000) Cameron poe edition
Adds a new set of "v3" trees (26 higher detail trunks lower poly meshes), and 5 new river / cliff trees.
http://skyrim.nexusmods.com/mods/19268
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