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Skingrad Interior navmesh [WIP]

Submitted by GrimWeeder on

update: working on skingrad interiors currently

*= done 

 
 
TES4SkingradBernadettePenelesHouse *
TES4SkingradChapelHall *
TES4SkingradChapelofJulianos *
TES4SkingradChapelUndercroft *
TES4SkingradColovianTraders *
TES4SkingradWestWealdInn *
TES4SkingradWestWealdInnCellar *
TES4SkingradWestWealdInnUpstairs *
TES4SkingradHammerAndTongs *
TES4SkingradHammerAndTongsBasement *
TES4SkingradHouseforSale *
TES4SkingradHouseForSaleUpperFloor *
TES4SkingradHouseForSaleBasement *
TES4SkingradLazareMilvansBasement *
TES4SkingradCastleCourtyard *
TES4SkingradCastleSkingrad *
TES4SkingradCastleLordsManor *
TES4SkingradCastleBarracks *
TES4SkingradCastleDungeon *
TES4SkingradCastleWineCellar *
 

 

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Last edited by GrimWeeder on 13 Aug 2013 - 09:49.

have you tried transparent mode?

 

id say just elevate them with Z since its just clutter. they can be put back into position when they get a new model.

that or you are just missing some assets

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i accidently made the walls transparent now i cant see them how to fix

edit:nvm fixed by its self some how

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Hold on please a little. We are trying an automatic navmesh generation at the moment. Even with your 20 navmeshed cells there are still 1800 left to go and all exterior worldspaces [External image]

If autonavmeshing won't work,  then we'll need a LOT of help for sure from anyone capable.

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I found this kind of stuff great for training, but it is just too big of a project to do by hand with only a few folks working on it. I'd love to see someone get the auto Navmesh to work. By the way this place has changed a bunch since my last visit.

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