Would it be possible to add Morrowind style map markers to use instead of existing Skyrim ones? I know it would be possible to replace them but what about adding new ones? Is there a way to add new map markers?
Tue, 03/12/2013 - 23:25
#1
Custom Map Markers?

Do you mean new icons types or new locations on the map ?
New Icon types I mean. So instead of using the Skyrim Settlement Icon we can use a Morrowind one.
It seems it's not possible, but at least we could use dragonborn map markers (mushrooms...) and make the others a bit better (it was better in the early versions, now the dwemer ruins don't even use dwemer markers, the dunmers and daedric strongolds share the same markers...)
Hmm I think it is, if we simply replace all the mapmakers it should works...
I've read somewhere that the map marker icons are .swf files that exist in one of the .bsa's. Skyrim_Interface.bsa, I believe. I'll try to get deeper into it and see what I can find...
We won't modify Skyrim markers, only use them. If we can't make custom non-replacers, then I guess we have no choice but to stick with Skyrim/Dragonborn markers.
Custom map markers CAN be done, actually, I've seen mods who did make their own without replacing anything. As I said before, I'll try to figure it out, and if I found anything interesting, I'll post it here. :)
Sorry for double post, BUT! I've found the correct ".swf" file and I was able to open it but not edit it cause I don't have adobe flash.
I've found ALL the map markers from Skyrim and Dragonborn, and it seems that you need an .swf file for both discovered and not discovered icons. Oddly enough I've found a few markers which I've never seen in the game before:
The ones that have red circles around them look new to me. Regardless, so it is possible to add new map markers. We just need someone who's good with Adobe Flash, and someone who can place the .swf file that was done onto a .bsa file (Possibly Skywind.bsa) which can later be opened in Creation kit and used.
WOW! You are a god ! ;)
So the dragonborn ones were already here ? I tried to find them in db.bsa but nothing... So where is it ? :)
They are in the Update.bsa. That was the last file I expected them to be in. xD
This is the map markers associations I've used for Oblivion to Skyrim conversion. I didn't have time to find the most appropriate ones, sorry.
i := GetElementNativeValues(e, 'Map Marker\TNAM\Type');
if i = 1 then i := 5 else // camp
if i = 2 then i := 4 else // cave
if i = 3 then i := 1 else // city
if i = 4 then i := 7 else // ayleid ruin
if i = 5 then i := 6 else // fort ruin
if i = 7 then i := 11 else // landmark
if i = 8 then i := 14 else // tavern
if i = 9 then i := 3 else // settlement
if i = 10 then i := 34 else // daedric shrine
if i = 11 then i := 34 else // oblivion gate
if i = 12 then i := 11 else // door?
i := 11;
Whats the name of the .swf file that contains the map markers?
Map.swf
I opened it up in flash and I didn't see any map markers just a menu image.
They're there in a form of .png files under the 'images' folder. But the ones that are programmed to be used ingame are under the 'sprites' folder, I tried to add a custom map marker, but every time I opened the map ingame it crashes. Needless to say, if someone does have knowledge with Adobe Flash, I'm pretty sure they can figure out how to do it correctly.