16 posts / 0 new
Last post
thegreatgamecreator
thegreatgamecreator's picture
Member
Offline
Last seen: 11 years 2 months ago
Joined: 02/08/2013 - 15:06
Karma: 129
Custom Map Markers?

Would it be possible to add Morrowind style map markers to use instead of existing Skyrim ones? I know it would be possible to replace them but what about adding new ones? Is there a way to add new map markers?

digitalparanoid
digitalparanoid's picture
Member
Offline
Last seen: 9 years 8 months ago
Joined: 03/31/2011 - 06:37
Karma: 1219
Do you mean new icons types

Do you mean new icons types or new locations on the map ?

thegreatgamecreator
thegreatgamecreator's picture
Member
Offline
Last seen: 11 years 2 months ago
Joined: 02/08/2013 - 15:06
Karma: 129
New Icon types I mean. So

New Icon types I mean. So instead of using the Skyrim Settlement Icon we can use a Morrowind one.

anthelius
anthelius's picture
Member
Offline
Last seen: 11 years 5 months ago
Joined: 09/26/2012 - 06:57
Karma: 305
It seems it's not possible,

It seems it's not possible, but at least we could use dragonborn map markers (mushrooms...) and make the others a bit better (it was better in the early versions, now the dwemer ruins don't even use dwemer markers, the dunmers and daedric  strongolds share the same markers...)

AlexP
AlexP's picture
Member
Offline
Last seen: 9 years 5 months ago
Joined: 03/06/2013 - 13:39
Karma: 63
Hmm I think it is, if we

Hmm I think it is, if we simply replace all the mapmakers it should works...

DJD2010
DJD2010's picture
Member
Offline
Last seen: 12 years 7 months ago
Joined: 03/13/2013 - 12:25
Karma: 44
I've read somewhere that the

I've read somewhere that the map marker icons are .swf files that exist in one of the .bsa's. Skyrim_Interface.bsa, I believe. I'll try to get deeper into it and see what I can find...

Shadow
Shadow's picture
Member
Offline
Last seen: 9 years 9 months ago
Joined: 12/11/2012 - 15:30
Karma: 1160
We won't modify Skyrim

We won't modify Skyrim markers, only use them.  If we can't make custom non-replacers, then I guess we have no choice but to stick with Skyrim/Dragonborn markers.

DJD2010
DJD2010's picture
Member
Offline
Last seen: 12 years 7 months ago
Joined: 03/13/2013 - 12:25
Karma: 44
Custom map markers CAN be

Custom map markers CAN be done, actually, I've seen mods who did make their own without replacing anything. As I said before, I'll try to figure it out, and if I found anything interesting, I'll post it here. :)

DJD2010
DJD2010's picture
Member
Offline
Last seen: 12 years 7 months ago
Joined: 03/13/2013 - 12:25
Karma: 44
Sorry for double post, BUT!

Sorry for double post, BUT! I've found the correct ".swf" file and I was able to open it but not edit it cause I don't have adobe flash. 

I've found ALL the map markers from Skyrim and Dragonborn, and it seems that you need an .swf file for both discovered and not discovered icons.  Oddly enough I've found a few markers which I've never seen in the game before:

 

The ones that have red circles around them look new to me.   Regardless, so it is possible to add new map markers. We just need someone who's good with Adobe Flash, and someone who can place the .swf file that was done onto a .bsa file (Possibly Skywind.bsa) which can later be opened in Creation kit and used. 

AlexP
AlexP's picture
Member
Offline
Last seen: 9 years 5 months ago
Joined: 03/06/2013 - 13:39
Karma: 63
WOW! You are a god ! So the

WOW! You are a god ! ;)

So the dragonborn ones were already here ? I tried to find them in db.bsa but nothing... So where is it ? :)

DJD2010
DJD2010's picture
Member
Offline
Last seen: 12 years 7 months ago
Joined: 03/13/2013 - 12:25
Karma: 44
They are in the Update.bsa.

They are in the Update.bsa. That was the last file I expected them to be in. xD

zilav
zilav's picture
Contributor
Offline
Last seen: 7 years 8 months ago
Joined: 11/26/2012 - 12:51
Karma: 1338
This is the map markers

This is the map markers associations I've used for Oblivion to Skyrim conversion. I didn't have time to find the most appropriate ones, sorry.

    i := GetElementNativeValues(e, 'Map Marker\TNAM\Type');
    if i = 1 then i := 5 else // camp
    if i = 2 then i := 4 else // cave
    if i = 3 then i := 1 else // city
    if i = 4 then i := 7 else // ayleid ruin
    if i = 5 then i := 6 else // fort ruin
    if i = 7 then i := 11 else // landmark
    if i = 8 then i := 14 else // tavern
    if i = 9 then i := 3 else // settlement
    if i = 10 then i := 34 else // daedric shrine
    if i = 11 then i := 34 else // oblivion gate
    if i = 12 then i := 11 else // door?
      i := 11;
 

thegreatgamecreator
thegreatgamecreator's picture
Member
Offline
Last seen: 11 years 2 months ago
Joined: 02/08/2013 - 15:06
Karma: 129
Whats the name of the .swf

Whats the name of the .swf file that contains the map markers?

DJD2010
DJD2010's picture
Member
Offline
Last seen: 12 years 7 months ago
Joined: 03/13/2013 - 12:25
Karma: 44
Map.swf

Map.swf

thegreatgamecreator
thegreatgamecreator's picture
Member
Offline
Last seen: 11 years 2 months ago
Joined: 02/08/2013 - 15:06
Karma: 129
I opened it up in flash and I

I opened it up in flash and I didn't see any map markers just a menu image.

DJD2010
DJD2010's picture
Member
Offline
Last seen: 12 years 7 months ago
Joined: 03/13/2013 - 12:25
Karma: 44
They're there in a form of

They're there in a form of .png files under the 'images' folder. But the ones that are programmed to be used ingame are under the 'sprites' folder, I tried to add a custom map marker, but every time I opened the map ingame it crashes.  Needless to say, if someone does have knowledge with Adobe Flash, I'm pretty sure they can figure out how to do it correctly.