LASTEST UPDATE: 10/29/2013 to V1.8
I have been working on the Ascadian Isles bringing it up to par with the new Creation Engine for Skywind.
This is the master thread. check here for all progress updates. I will update this thread everyday.
I have a map that I am using to showcase my progress you can see what is done here. This map will also be updated everyday.
Map scale: 1 square = 4 cells
Updated on 07/26/2013 @11:30am EST to V1.1
- Added a semi-thick forest around Pelgaid.
Updated on 07/27/2013 @4:30am EST to V1.2
- Smoothed out landscape in some area's around Pelgaid.
- Corrected a few badly placed props
- Added a thicker mushroom forest north of Pelgaid.
Updated on 07/27/2013 @10:20am EST to V1.3 - Merged with Skywind v0.8
- Created a neat little grove on the peninsula just north of Pelgaid.
- Smoothed out beach shorelines. Beaches should be flat where they meet the water not 30+ degree slopes.
- Made further placement corrections and additions to the area around Pelgaid.
Updated on 07/28/2013 @3:34pm EST to V1.4
- The northern shore now has a thicker forest and better rock formations along the cliff edge.
- The path around to Balmora has improved rock formations and a much thicker and balanced forest of mushrooms and trees.
- Started adding more details underwater like rocks, plants, etc.
Updated on 07/31/2013 @3:07pm EST to V1.5
- Finished the entire northwestern part of the Ascadian Isles
- Added a bunch of new screenshots
Updated on 08/01/2013 @12:25pm EST to V1.6
- Nothing special to say this time around.
Updated on 08/01/2013 @5:14pm EST to V1.7
- Working on the Finished the area around the plantation. The plantation features a much more open landscape.
Updated on 10/29/2013 to V1.8
- Almost to Suran!!!
Video from 1.7
Here are some current screenshots.





Dude this is what I want to
Dude this is what I want to see. I wish the grass didn't look like that along the road in pic 3. It's like that everywhere and its a huge pain to get it to look right