Many talented video makers out there, so we are wanting to make an official development video to promote general production of the project.
What I was thinking was a chronicle of as many elements that we have done already. This will be everything from creatures, weapons, architecture...everything done so far. Because there is such a large number, we can release a sequence of these. Get the ball rolling.
The idea is for every element is to start off with original model (3 secs)

Then fade in and out to if we have a concept drawing (3 secs)

Then fade in and out to the new model (5 secs)

Then if we have it in game, also a short 5 sec video of it in action, the idea to match up the poses at each stage if possible. Be careful about where the sequence is shot. We don't want unfinished areas or the focus to be taken off the subject. We might even create a dummy interior for them.
If the video producer is feeling confident about doing pans of the actual models themselves then that would be even better. Not sure how to go about this, but probably 3ds max and get a 360 of the models.
Quite often the concept art will determine what the poses are for the model shots.
Because you are matching poses for creatures, you will need some 3d modelling handling of moving bodies into position. Or ask somebody nicely to positions these.
Remember there is a wealth of other things like buildings, clutter, rocks, weapons...do I need to go on?
Person who makes it obviously gets kudos, helps spread the quality of work done here, chronicles development and dear I say it possible revenue :) Also this is our first "official" video and we would use it to promote on websites given the opportunity. I'd even post it on Bethesda forums as its a big "f*ck you" to their faces as it actually shows the process of creating assets. Let them argue over this video. They would look like shits to ban this one. But we will post on as many gamer sites as we can.
What will happen is that as new development is done, we can add them onto the video or create a sequence of them.
Who ever signs up to do this, will get help as much as possible on references and the captures.

Another idea for the video
Another idea for the video was to have the end to end development of an NPC.
Original Morrowind screen capture of talking to a particular NPC. Then switch to Skywind one complete with same dialog, but this time with our voice acting.
Also if a particular location or small area is finished then do the same thing with a short 4 sec video pan of an area in Morrowind. Then do exactly the same angles in Skywind. But you need to make sure its finished.
Good candidates are Molag Amur. Acadian Isles. Parts of West Gash. Just ask and we can give you specific cells.