Our work is very interesting and has a lot of ways. I am here trying to organize and understand what is necessary for more rapid implementation of Skywind.
Originally, I just wanted to place prioretit in our work, but then I realized that it was necessary to divide all the different stages will be very difficult to track our way.
What should be in pre-alpha? In our case, the pre-alpha is a basic mod, addon to Skyrim, which presentedin all the elements which we will work with in the future
Basic mode is important because it will help new and old users to get all the materials for the job.
1. Working NPC (just bodies)
2. All fully converted meshes (beautiful, ugly, divided or not, they should be)
3. Pack textures used. (This is done to get rid of textures of Oblivion, as they add 4GB to the weight of our pack, and this is much too much given that we only work with only 10% of these same textures)
4. Small mod that put the player in Seyda-neen.
Pre-alpha is our priority.
