I'm working on a similar conversion to Morroblivion between TES4 and Fallout NV, and I am wondering how exactly it is that you are able to convert entire worldspaces without basically importing all the data and re-writing them in the other engine's construction kit, or if that is actually what I will end up doing.
Now before I get countless responses asking why I would want to attempt this and stating how stupid an idea it is (as I have seen on other forums), I am doing this purely to see if I can. That is my only real goal. So... I suppose any information would be cool...

Galadrielle