Hi! I got a school assignment to make a sort of streetcorner, real or fiction. I picked Vivec mostly to honor the memories from the good old days. Im just wondering if you have any tips or tricks on how I should do to make a good model.
Im still very green on 3d modeling so probobly anything you can help come up with is a great help ^^

Well seeing as Vivec was pretty simple, you might have to come up with your own details to make it more interesting, although there are some pretty cool elements you can play with like the big curved support collumns, the rampways, bridges, water fountains, flags and those tacked on wooden ramps down to the boat travelers.
As for tips and tricks, depends what software your using I suppose. I use 3ds max so if your using that I might be able to suggest some things, if you post pics of bits you need help on. But if not it'd be best to stick with whatever software youve learnt on so far.
It was also a factor that the shape of Vivec is pretty simple becourse we dont get that much time. Im also doing some other 3d models at the same time.
Its in 3Ds Max I intend to do this creation. Im thinking about trying to put it in the "current events" of Skyrim, which means that Red Mountain has had an eruption and thus making Morrowind more or less abandoned. Meaning in damage infrastructure, collapst pillars and maybe some broken walls.
Well you could use the Boolean or Pro-Boolean tools to cut some chunks out of the vivec block. You could use the modifier list to add tesselation to the faces you want to have a rubble/crumbled appearance. Or you could add a quadify mesh (or subdivide) and then a noise modifier. I'm not sure if it would give you the right look though. There are some plug in tools to 'fracture' mesh's, like rayfire, but that might defeat the purpose of modelling.
There are also topography tools, which might be handy, im not quite sure how to explain them, but they kind of irregularise the wire-frame of a mesh while leaving the overall shape in tact. Might be usefull, im sure theres a youtube video that could explain it better. Not quite sure if thats helpfull or not though, maybe try googleing some tutorials.