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[Tools] Havok Enabled Nif Plugin

Submitted by aerisarn on
Attachment Size
nifplugins_havok_alpha.7z 1.13 MB

Hi,

In order to be able to insert new creatures inside the game, I've heavily modified the Nif Plugin to use Havok entities instead of the bhkRigidBody modifier used for normal collisions. It also support havok constraint, both import and export.

source available here: https://github.com/aerisarn/nif-havok-max2010-plugin

COMPATIBLE ONLY WITH MAX2010, HCT 2010.2.0 MUST BE INSTALLED (not included)

Current shortcomings:

- doesn't support Phantoms, will be added

- Unknown data is zeroed except for unknown int 2 which is 1 by default

- May break some other things related to non-creature exporting

Use the following settings to import/export skeletons:

(ignore paths of course)

Karma: 8 (8 votes)

HCT:

http://www.sonicgenerationsmoddingtools.com/havok-content-tools-2010-20.html

Karma: 0 (0 votes)

Just wanted to post a quick update on my attempt. Looks pretty great overall, aside from a few unknown nodes. It's hella fast, and the export/import works flawlessly:

[External image]


[External image]

Karma: 2 (2 votes)

@Mace, supremely tempted to post your second screenshot to the Skywind subreddit as "New cliffracer model finalized"...

Karma: 2 (2 votes)