This started off with rovan needing some extra assets, and ended up expanding it into EVERYTHING we need for the coasts and lakesides.
Thank you to Riki, Mace and Shushine for helping me with some of these assets.
They're currently being compiles by eloth, then I will adding the shaders and upload the update.
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#1 LARGE PORT CRANES
These are mechanically accurate. perhaps later we can update these with swaying animations and rotations.
Broken crane for abandoned fishing ports.
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#2 Fishing village CRANES
These are simple pivots for levering off items from small boats.
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#3 SMALL BOATS
Mace supplied the original model for the fishing boat, Shushine sent in the original clothed longboat.
Additional mudcrab skiff felt correct for morrowind, but the model was very fast.
[if a model seems subpar, it can be placed ingame and added to list of meshes needing improvement]
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#4 WHARFS
2 rope coils, 4 wharf posts. 2 fit on wood.
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#5 BARREL VARIATION.

Vita did 2 barrels so far, but arent built in a way that allows for variation or broken versions.
Here are 4 new versions, including 2 shattered ones for shipwrecks and coasts.
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#5 ANCHORS
2 large anchors, one ancient Chimer/dunmer one. 3 small boat anchors.
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#6 Fishing net set
Thanks to riki handing these in, and theres a few extra. These can be placed in water or in shallow tide waters, or on solid land when not used. THe old ones by Insanity sorrow had 3x the tri count.
Eloth the small basket traps need collision havok so they can be kicked around.
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#7 discarded nets.
No collision on these. Place on the ground in a messy stack or hang against walls.
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#8 Flotsam planks
Just a quick improvement of the meshes.
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#9 Flora/fauna

VVardenfell limpets (based on goose neck barnacles)
Inner sea fish. (replace pond fish and salmon)
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#10 city filth
4 meshes that fit against walls and floors and corners.
They should fit in any city/port outside of RMMA/ashland.

This stuff looks so sweet. Can't wait to use it!
Shit son. This is fantastic!
So, what sort of issues are we going to have when the junk piles look better than the buildings?
Hmm, I'm not really feeling the textures on the fish. Maybe some more color like the original concept would be good.
wait didn't kurosaki do the fish?
But other than that, really good job. Very impressive. :)
darkslayer49 wrote:
I on the other hand am feeling the textures on the fish so hard right now.
Man, all that is going to make these areas feel so alive! Fishing nets in Seyda Neen, finally :D
i wanted to post something for a change, also hardly anyone checks these now :P
City filth is really good idea. As always. It can be used in so many ways.
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Smbd can add half-chitin paddle from wood and crab claw.
amazing work! large ports but also small fishing hubs will look amazing with these assets ! also i love the variation on the boats : imperial, dunmeri, ashlander etc. .
Great work everyone!
Crab boat is best boat.
Those cranes look awesome! CURVED. BOARDS.
And yes, (things like) the crab boat is why I love this project.