Hey all!
Just going to head this off by saying you guys are amazing and I, among so many others, and so grateful to see you guys doing what you're doing!
However, I wondered about something.
Apparently mods can't seem to get around the number of skill trees. It appears to be fixed to the current number in the vanilla game. If you wanted to add a new one like Medium armor, you'd basically have to scrap some other skill completely.
So, did you guys get around this? If so, how? Can other mods do this? Have you paved the way for them, or is it too big of a modification for normal mods to do?
As an add-on to that, are we getting medium armor? It was my favorite in Morrowind, I'll be quite sad if it's missing.

18 skills for all intensive
18 skills for all intensive purposes is hard-coded without delving into messy compromises. We're doing what other mods have done before and scrapped the useless trees (merging them with others) to open up new trees. Medium armour is not getting its own dedicated tree and those armours will be split between heavy and light. We toyed with the idea of having medium armour as a tree and in the end it really didn't make much sense seeing how it was largely underpowered in morrowind until the expansions but will try to highlight the unique attributes of those armours through perks within their respective trees for them. The armour itself will still show up in game of course.