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Hiya,
I've been a fan of TES since I was a wee lad (started with Daggerfall) and have been married to the franchise ever since. I used to be a hardcore gamer (counter-strike CAL-IM/M), guild leader in MMOs, etc. Now, my gaming has dwindled and I pretty much play TES exclusively. Gamedev is intriguing to me and I would love to help wherever I can, for such a great project like this one.
I do a considerable amount of scripting/coding in my professional life, primarily in PERL, *nix Bash, Powershell, and (more recently) Ruby. Anything from process automation, to data mapping & synchronizing unlike systems. I maintain a codebase in a full-stack web environment, as well as appdev support for a custom iOS app. I designed & manage a datacenter & WAN/LAN networks for a medium size corporation. but I imagine those aren't needed skills for this project.
I do not have experience with Papyrus or CK, but I am autodidactic.
If I'm not what you're looking for code-wise, I would be happy to do any dev support tasks (unit/integration testing, debugging, QA). Otherwise, I have studio recording equipment (wife does VO)... we can pitch in on that front.
Thanks!

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