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(Complete) [CODING][3D][ANIMATION] Software developer interested also in 3D modelling stuffz

Submitted by b8horpet on
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b8horpet application 146.05 KB

Hi,

I'm Peter a professional C++ developer with 4 years of experience. I like to learn new techniques, I'd like to contribute to Skywind.

I know a bit of Photoshop/Gimp, I used Wings 3D, but I wanted to learn 3DS Max at some point. I have experience in multiple programming languages: C/C++, Python. I used a lot more, including Javascript and Lua.

I learn quickly.

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Last edited by grumpycat on 12 Mar 2016 - 22:36.

Hi,

We like coders to have some exposure to the software we use which is basically the Creation Kit and the scripting language that can be used with it is Papyrus.

Do the tutorials on www.creationkit.com and when you feel you have a good grasp of it, then reply to this post and we can look to get you some tasks.

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I already started the Creation Kit tutorial, it is super fun to use. I also checked the Papyrus scripts, it feels like a strange mixture of Lua and Python, but I'll get used to it.

How can I 'prove' to you, that I am ready and capable of handling a real task?

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Maxnosense is our coding dept leader, so he'll look to get you setup. As I say we just want to make sure that coders are familiar with the software.

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How can I 'prove' to you, that I am ready and capable of handling a real task?

There's no need to prove anything, just post here, when you feel like you got worked into the details of the language a bit more - then I'm going to come back to you. Right now we're just stuffed with volunteers and we had few people who stick around in the coding dept. in the past, so we're still in the process of reorganizing stuff, there are a lot of things to be done, but we're trying to create dedicated teams for that an so on, so it'll take some time until everyone of the new guys is gonna get assigned a task.

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progress update:

I've done the easy parts of the CK tutorial (nordic ruin+cave, papyrus script hello world), and dusted my rusty 3D modeling skills a bit.

I noticed in some thread you gave a 3D modeling task, and i tried to do it. I have not completely forgot everything. Screenshot attached. I used to know how to texture, but i think i should relearn that part.

I look forward to do the scripting, but I think I can help in modeling or map building as well.

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Hi, I have done most of the dwemer asset creation so far, however I could get someone to send you the textures for Dwemer in the mean time if you would like to finish up what you have made there?

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Ok, I'll try to finish the model, I think it should have more detail and some rethinking at the rear part. What format should I export to?

I made an open version too. Can I help in the animation as well? If yes, how?

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I completed the tutorial, i feel ready for real work!

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I've sent you a PM :)

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