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[Coding] Experienced Papyrus developer seeking to contribute

Submitted by Chesko on
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Hey there,

I am a very experienced Papyrus developer. I would enjoy contributing to Skywind whenever I have some spare cycles. Like many, I saw the news that Skywind will have a rightful place on the Nexus as a stand-alone title, and thought that I could bring some of my skills to the project. :)

I am currently actively developing several other mods for Skyrim, but I like to task-switch often just to keep myself fresh and unfrustrated. If I could knock out a quest script here and there, or hook up some dialogue fragments as a change of pace from my current work, I'd be happy to do it. I wouldn't have time to be all hands on deck by any means, but any time you do get from me I promise would be high value. As long as the tasking is very well-defined and a good submission workflow is in place, I should be able to make a meaningful impact when the time allows.

I am experienced enough to often write an entire trivial script (< 200 lines) in the first attempt and have an extremely efficient workflow. I primarily use Sublime Text, Git for version control, and some custom Python automation during development.

My work has primarily been geared toward the development of gameplay systems, however I have dabbled in and effectively implemented quest stage / AI package / dialogue fragement scripting in Arissa (and to a lesser extent, Simply Knock).

Cheers!

-- Chesko

My work:

Frostfall - http://www.nexusmods.com/skyrim/mods/11163

Campfire - http://www.nexusmods.com/skyrim/mods/64798

Wearable Lanterns - http://www.nexusmods.com/skyrim/mods/17416

Arissa the Wandering Rogue - http://www.nexusmods.com/skyrim/mods/53754

Simply Knock - http://www.nexusmods.com/skyrim/mods/73236

Karma: 2 (2 votes)
Last edited by grumpycat on 19 Mar 2016 - 12:59.

PM sent for coding.

Karma: 0 (0 votes)