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---Bloodmoon---
-So I was playing through Bloodmoon quests today, everything was 70% fine (but constantly lurking tesrenewal and downloading fixes helped) untill I reached the stage where you face mutliple werewolves attacking skaal village.
First of all they appear to be just regular NPCs with werewolf armor on -> everytime I hit them I hear annoying female grunt instead of kosher roar. Is there any way to fix that issue?
And secondly when I kill them hey usually drop their claws weapon which does not have a worldmodeland thus appear to be an error model. Very annoying. Had to reload an older(6 quests) save and create a forums account.
I am a big bloodmoon fanboy and such pathetic excuses for werewolves depress me to no extent. Did not get past that stage in the questline but guess it only gets worse.
-A mace of Aevar should be enchanted.
-After the death of Aesliip, his body turns into a redguard(!) (another disguised character?) and an error sign appears.
---Morrowind---
-Sometimes when I use the fast travel(via Silt Striders or ships or mages, you get the picture) a random clone of that knight of the thorn(whatever his name was something liek Bremman blablabla) appears, eager to greet me on behalf of the city of %city_name% and tell its lore. Weird and creepy.
-After some time Ajira from beloved city of Balmora got a Daedric helmet somehow and wears it all the time. Wataquack?
Thanks for you attention for this took some time for an illiterate knight to type via some dwemer tricky machinery.

Yes, as far as I know, all
Yes, as far as I know, all the original Bloodmoon werewolves are NPC playable races who are infected with lycanthropy -- Morroblivion werewolves should be a near match for the original NPC's race and stats. What is not a near match are the sound-effects and graphics. I'm not sure if llde's Werewolf-Redone mod fixes NPC soundeffects, but you should definitely have it installed to avoid all the other bugs related to werewolves in the base Morroblivion v64 distribution. From my last play through of the Skaal Village quest, I thought they were making werewolf sounds when attacking... if someone else has played through this quest, please comment as to whether you heard humanoid sounds or werewolf sounds during the battle -- this would be important to figure out if Morroblivion v64 is broken or if it's just the Tel Ash's (original poster's) installation that's broken.
Regarding the dropped diamond bugs: the Oblivion engine has this stupid hardcoded behavior of NPCs dropping weapons when they die. I think what you are seeing is the custom werewolf claw weapon which was made to recreate the original Bloodmoon werewolf damage stats. I thought that llde's Werewolf-Redone had fixed this too, but I may be mistaken. However, now that I'm thinking about it, I think I can make a work-around which turns the claw weapons into "bound weapons" which will never drop (assuming that llde's mod hasn't already fixed this problem).
Also, my development PC is still dead, so it will take me a few days before I can work on this problem. I will post an update here, but please check the 2017 Active Bugs and Bug-fixes list for updates too.