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Antares mod and current state

Submitted by anubis95 on

Hi all,

After like 5 years I have been drawn here again, mostly because Bethesda insists on not remaking Morrowind, and I do like this project (amazing how far has it come since the early days, congratulations to everyone involved). Thing is, I would like to have my Morrowind experience in Oblivion, so the question then is:

Are all the questlines and world stuff completed? (Mainly referring to stuff like Tribunal and their infamous fabricant models that weren't added back in the day) I also mean tiny little details like the tree in Solstheim growing after some days etc. Of course, I suppose there are a few bugs still around, I don't mind that, as long as I can play Morrowind fully.

And the other question would be: 

I use a few mods in Morrowind, mostly I am interested in a mod that simply adds some Ordinators to the Red Mountain (so there's more of a feeling that there's battle over there, as in climax), which I assume there won't be many problems converting with the mod exporter....but the other mod might be more problematic; it's the Antares mod that adds more rewards to the guild questlines (like being able to ask for a follower etc) and basically has a lot of scripts and stuff. Anybody knows if it can be exported to morroblivion with no issues (I don't mind doing a bit of work, but I'm a complete noob on these matters, and I probably wouldn't get too far)?.  

Edit: I am asking this since I see that there is a new mod exporter that wasn't available before.

Thanks in advance, and again, what you are doing is great, Morrowind is a great game but many people would like to enjoy it in a modern engine. 

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Last edited by anubis95 on 18 Jan 2023 - 01:23.