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[REL] Morroblivion v66 Model Update

Submitted by Daggers on

Backported v67 model updates for Morroblivion v66; This will fix bodies falling through floors in Caves and some other dungeon types.

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Change-log

  • Candles 03, 08, 09, 10, 14, 16 falling through the floor. (YoJeff)
  • Candle 07 with wrong collision position (YoJeff)
  • Probes - were Static Objects, made Clutter (YoJeff)
  • Fixed the gap in the spiral stairs (YoJeff)
  • Extended the stairs to access Wolverine Hall - Nif + Patch (YoJeff)
  • Barrel with bad collision (YoJeff)
  • fix dwemer spectre and ancestral ghost bug (ilpirata)
  • added/fixed some animations for the Centurion Sphere and Steam Centurion (nikolaf)
  • over 400 collisions fixed in Morro\i (DaggerfallTeam)

 

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Another set of backported v67 model updates for Morroblivion v66; This will fix more instances of bodies falling through the floor and some quality of life improvements. Big Thanks to Bullfrog for providing the model fixes in this update.

Does not include the reduced Draw Calls on models. As this requires the entire mesh folder. As provided by Bullfrog originally.

Download (Google Drive)

Changelog:

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  • removed invalid NiAlphaProperty from meshes\armor\indoril\cuirassf.nif. It was causing lighting issues.
  • fixed incorrect texture paths in:

        meshes\creatures\spherecenturion\body.nif
        meshes\morro\x\exututowerustrghtulrg.nif
        meshes\vvardenfellarmormod\bonemold\cryohelm.nif
        meshes\Clutter\morro\m\NBdwemerTube.nif
        meshes\morro\i\inuglacieruconnectulcave.nif
        meshes\morro\i\inustrongholdulpill00.nif
        meshes\Clutter\morro\m\miscudwrvuartifact50.nif
        meshes\Clutter\morro\m\nbdwemercoherer.nif

  • replaced ugly static meshes\morro\i\InUOMUwaterfallUsmall.nif with the animated Vivec exterior counterpart meshes\morro\x\exuvivecuwaterfallu03.nif
  • meshes\MIP\Container\Barrels\mwBarrel10.nif had incorrect collision data, making it impossible to interact
  • fixed missing collision definition for shack trap doors (meshes\morro\i\inudeushackutrapdoor.nif and meshes\morro\i\inudeushackutrapdooru01.nif)
  • fixed broken floor collision normals for:
  •     strongholds, ashlander tents, daedric shrine platforms
        stronghold meshes (meshes\morro\i\inustronghold... and meshes\morro\x\exustronghold...)
        Mournhold Sewer meshes (meshes\morro\i\inumusewer...)
        old Mournhold building meshes (meshes\morro\i\inuomu...)
        Tribunal Dwemer Ruin meshes (meshes\morro\i\inudweu...)
        Clockwork City meshes (meshes\morro\i\inusothau...)
        Solstheim meshes (meshes\morro\i\bmu...)
        Thirsk meshes (meshes\morro\i\inuthirsk...)
        Solstheim meshes (meshes\morro\i\inubmutomb...)
        Hircine's Hunt mazes (meshes\morro\i\inumaze...)

  • added mesh fix for lava pools by YoJeff
  • removed the FX effect from "bcscum01.nif", as it looks terribly blocky and is unnecessary
  • mesh fix for meshes\morro\i\inudwrvuobsrv10.nif that fixes player bounce in all dwemer cells that contain an observatory
  • fixed Kwama Forager skeleton, so it doesn't fall through the floor all the time after being killed
  • fixed incorrect rotation of cushion on chair meshes\morro\f\furnucomuchairu01.nif
  • replaced "Aesliip's Barrier" (010E04AA) meshes\morro\f\bmuforcefield.nif with a version that has working collision
  • added ground model "meshes\armor\indoril\boots_gnd.nif for Indoril Boots
  • added new meshes for High Indoril boots and greaves "meshes\vvardenfellarmormod\high indoril\..."