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Impressed

Submitted by roxon_55 on
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Obmm List.txt 4.13 KB

This in not an Issue it only to upload an OBMM list and Say THANKS to all

who have worked on MORROBLIVION Have kept save file Number before i hab Prob so can go Back. I Forced Every Stage on (The Fourth and Fifth Triles) in Zainab Nerevarine to continue on. Did Quest(Meet Vivec,The Citadels of the Sixth,Destroy Dagoth Ur,Sleepers Awake!,The Sleepers) With Out A Crash Picked up Ring Of Azura Off the Platform it is Good to Play Morrowind Under The Oblivion Engine THANKS..

You can Delete this one Anytime..

Wayne.

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Last edited by morroblivion-admin on 27 Jan 2014 - 18:09.

Thank you for the list. I am not going to pretend that I am an expert on Load Order. What I was primarily concerned with was if you had some old Morroblivion mods installed, like CNME, that are now incompatible and would cause problems. As far as I can tell, everything you have listed affects specific references in Cyrodiil, so should not have any effect on Morroblivion. Or, things like races, which again should not have any effect on quest dialog or people showing up. One or more of your race mods "might" have an effect on the chatter between NPC's when you overhear talking, and maybe some generic greetings, but that's about it. The only real comment I have to make on it is that you do not need the Vvardenfell Imports esp active unless you want the extra shop in Cheydinhal. Morroblivion uses the Resources from Vvardenfell Imports, not the ESP. With lots of mods, however, Oblivion does get bogged down. I'm running into that myself in Cyrodiil... and am about fed up with it. I would suggest shortening your list while visiting Vvardenfell, as most of these mods do not have any effect there, and only serve to add extra load time and/or overhead.
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