Hi,
if you were thinking this was my new hard-boiled thriller novel, you're in the wrong place - sorry !
I was actually referring to the crime system in skyrim and its impact in papyrus.
As a preamble, I have to say I never steal nor kill or such evil things (call me prince charming) so this is just my understanding.
As far as I know, in Skyrim, the crime is dealt separately for every hold (meaning you have a different bounty in every hold).
Which means that all the code is based on that hypothesis. Like this function in Papyrus
Faction.PlayerPayCrimeGold(bool abRemoveStolenItems = True, bool abGoToJail = True)
http://www.creationkit.com/PlayerPayCrimeGold_-_Faction
Seems to be the one managing the fines, sending into jail etc...
Now, in morrowind and oblivion, if I remember correctly, you just have one bounty for the whole game (I guess you got sent to the closest jail - as I said, I don't go to prisons, ever).
So, since this this papyrus function is based on faction, I *think* we need to have a faction for all the guards and use that for the scripts. Maybe we will also have to use it in conjunction or replacement to dialogue condition isGuard ?
I'm just no sure what kind of unwanted impact it can have.
Please chime in, if you know more or have a better idea.

hm maybe we should use jail
hm maybe we should use jail system similiar to Skyrim, but based on the true region system of morrowind, something similiar to the polytical influence of the great houses and empire
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