Greetings,
I am very interested in the Skywind project. I, like many other TES fans, put hundreds of hours into Morrowind. Although it was several years ago and admittedly on the Xbox version, I can still recall all of the magical moments I had while playing TES III.
I am not extremely experienced in modeling or textures, but I would like to think I am a talented interior artist and level designer when given the objects, items, effects, etc. and I have made several mods for Skyrim including a couple dungeons and a few player homes which have been well received on the Nexus and Steam Workshop. Is Skywind development in need of help with "Skyrimification" of the rather simple Morrowind interiors? If so, I would love to help work on creating and improving the interiors while maintaining accuracy and feel of the original game. I am very familiar with the Creation Kit as far as level design goes, so if that is what is being used I would surely be capable of aiding in development. Although I do not have a lot of time outside of work and college to devote to this, I would be able to do a little work here and there.
I have never worked on a large collaborative effort such as this and I have no idea where to begin, so if you are interested in my help please point me in the right direction. Hopefully I will be able to figure things out without being too much of a burden.
I would love to be a small part of this great undertaking. Apologies if this should have been posted elsewhere.
-Bob

Something like caves can
Something like caves can probably be completely reimagined with good use of both Skyrim and Morrowind cave kits and clutter, you could try doing a small one such as the "tutorial dungeon" just outside Seyda Neen and see how it goes?
Also, all interior cells are missing light data and could use additional cluttering that the original game couldnt handle. I wonder what a mix of Morrowind and Skyrim dwemer pipes and stuff would look like?