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Very rough Work in progress video.

Submitted by Drakonman on

Very rough Work in progress video. 

http://www.youtube.com/watch?v=KmD6yOmwbus

 

I'm working on a video. this one actually looks like crap after iv modified it a lot. 

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Last edited by Drakonman on 30 Mar 2013 - 18:25.

I like drakonman's better it kinda spells out that this is all of cyrodiil and it's a remake of Oblivion whereas LASentry's kinda looks like we just made the imperial city only and to someone unfamiliar to us it doesn't provoke much interest. Next time though go into kvatch and spawn like 50 dremora that way it looks like combat is epic.

You know what instead of making a lot of trailers we should wait until it's more complete and then make one trailer that's a replica of Oblivion's

http://www.youtube.com/watch?v=gGzKapvOb_M

0:05 we show our replica of uriel septim (he doesn't have to be as animated just not static).

0:31 we show the player walking toward an open Oblivion gate while it rains fire (like in the alduin shout at the beginning of the game) we can stretch that to 0:40

seeing as the Oblivion world static meshes aren't done yet (and they probably won't get done) we'll just have to show the player fighting dremora in the ruins of kvatch from 0:40 to 0:47

0:47 we can probably duplicate that we just need better trees. The aspen one won't cut it

1:12 say "Morroblivion present" instead of bethesda. 

1:22 "The Elder Scrolls V" Instead of "The Elder Scrolls IV"

1:28 say "Skyblivion" instead of "Oblivion"

1:39 Remove that giant guard.

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LASentry: I like that trailer looks really nice, good camera shots and cut.

Drakonman: Camera is moving to fast in my opinion, so you cant really get to see the shot, also the camera should be moving more smoothly. If you work on those issues it can be really nice trailer. But this is only my opinion.

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Did you read the description...

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I think Drakonman's one is near-perfect. All it needs is a Daedra battle since they're the main villain of the game. LASentry's is near perfect too. His just needs to be made later in development so the mod looks more alive since we don't have NPCs yet.

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yep, i agree... is skyblivion at alpha 0.2 right now? or is it at a version that's pre-alpha?

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Skyblivion is at version 0.1 (pre-alpha)

Anyway I think considering most people don't know what skyblivion is the best trailers completely spell out that it is a remake if Oblivion. Remember they are trailers, not status updates. They're meant to entice people to come here and to somewhat inform the viewer what this project is. I think LASentry's was better put together and was a higher quality trailer but it also kinda pointed out where the mod needs work like how the npc stood right behind each other, that made Skyblivion look dead. And the music didn't fit what we were seeing for most of the trailer. and at the end the skyblivion logo isn't up long enough. (not to mention that the interior part is way to dark and that it doesn't make any sense to start the trailer in the water way). Also it should have at least 1 part for each district (especially if the only city you show is the imperial... city).

@Drakonman: There should be a pause at the beginning of the trailer informing the viewer what mod this is. the camera need to move at a similar tempo from frame to frame and the speed of the camera doesn't fit the music (which makes it seem much faster then it already is). when uriel says "...but a darkness comes" there should be something to split things up (show kvatch in ruin or an Oblivion gate or a daedra battle). it sounds like another video is going on in the back ground (like that bell ringing in the frame of castle bruma although no bell can be seen). You should've waited a second longer before switching between the lods of Skyblivion cyrodiil and skyrim cyrodiil. Show yourself taking out your sword, then fight the saber cat. Hold a torch while in the dungeon. Do the ​aerial view of cyrodiil after you do the aerial view of bruma and do the aerial view over the white gold tower, not some random fort. And take out that ending it says "The Elder Scrolls IV: Oblivion" that'll through people off and they'll thinks it's a mod for Oblivion (especially since Skyblivion isn't known very much).

it seems both trailers really need to re-prioritize the order in which the shots are taken

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hmm true, i think it's best off to just wait until a later release. i will do a skywind trailer soon.

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For a WIP these are both good insights into an expanded world, liked the sabre cat, and dremora or why not some hybrids even, between the different species in these areas of twisted and perverted majik (the hot spider deadra springs to mind). In a world of impending doom would there really be that many NPC's outside the walls of a city, that whern't already corrupted/undead. Random spawning of cluster groups within the player cell and surrounding cells empty, could work. Always thought Oblivion was way too sparse, as far as vegitation and forests. Medievil France and Europe spring to mind, with forest clusters so dense they were impenetrable (forming pathways, and not cutting down on the open world feel), think a fayoda of tree roots instead of lava, a towering walled, shafts of sunlight sliding, deep green canal, leading you to Aelid ruins or overturned shrines, a forgotten fort broken open by the tree you use as a spiral stair to its depths, love what I've seen so far. Now I gotta go play skyrim.
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Yes I'm aware. the movie has been changed around a lot since i first posted. It was just a rough Draft. What is meant to happen in the trailer (if you didn't notice) it would visit all the areas that you would see early on in the main quest. I didn't do it in order i originally intended on doing.  In the edited version I now start in the Imperial Prison Sewer. Do the quick pan just outside then i draw the sword and fight the tiger. then it show footage of the imperial market place, the temple district (because of its importance of the main quest) than the imperial palace with a spiral down the white tower.   then it has the over view of the weyenon priory and the pan shot of it as well. Now i have generated some nav mesh in Kavatch and added fire effects. A big battle happens now in Kavatch.  The Zoom out from the imperial city then into Skyrim now happens smoothly and goes all the way to the throat of the world.   (interesting fact about those shots is that they i had to speed them all up by 5000% With a FOV of 150)   The ending now has Urial Septim looking over Cyrodil (with a dragon flying in the background to show that it is still an Elder scrolls Skyrim mod) a top of the tower then the Skyblivion logo burns onto the screen as the background fades to black. 

Also I included the random forts originally because most of the cause crashes when you approach them. you wont get any gameplay near them because it will cause crashes. However I thought if i showed it that the mod would look more complete then it actualy is. 

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that's weird, when i was editing it the interior of the bloodworks didn't look very dark but looking at it on you tube i can hardly make it out.

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