You mean 7. There are 3 in armor as well. Someone was busy last night. That kind of enthusiasm would be better used in a 3D program, the CK, or photoshop. Somebody needs to give this member some work to do.
I would stay away from zbrushing things first. It will get you into trouble with managing detail on the final mesh. I would personally just make the body + head + however many leg sockets there are, and make sure that model is as good as it can possibly be, THEN make one hero leg for each type, uv that, duplicate the legs, place them in the sockets, zbrush the whole thing, etc. But ya know, if you're comfortable with this workflow, go for it. (been 3d modeling for a decade)
Don't take it personally. I think with the amount of people coming in and asking questions and offering strange advice has taken its toll on some of the devs :P
Your knowledge of lore would be really handy, just make sure to apply it to stuff that hasn't been made yet :)
Hey Denevir. Arwing was talking to Shushine. You see, he thought this was an active thread again because you bumped it, when in fact the shalk is done and all the discussion took place on a different thread (which you also bumped).
When you bump dead threads, you take notice away from the newer threads and people get confused and start commenting on completed assets. It is nice to have people around that know the lore, as they give educated opinions on the assets and direction. I suggest; however, that you apply that knowledge to works in progress.
If you do want to roll up your sleeves and really get involved, the Creation Kit is free and there are tons of things that you could help with just using that. It isn't terribly difficult to learn either.
Nice. One step closer to completion.
check date before posting something we're already well aware of, rather than revive dead threads, or 4 in one night in fact.
You mean 7. There are 3 in armor as well. Someone was busy last night. That kind of enthusiasm would be better used in a 3D program, the CK, or photoshop. Somebody needs to give this member some work to do.
I would stay away from zbrushing things first. It will get you into trouble with managing detail on the final mesh. I would personally just make the body + head + however many leg sockets there are, and make sure that model is as good as it can possibly be, THEN make one hero leg for each type, uv that, duplicate the legs, place them in the sockets, zbrush the whole thing, etc. But ya know, if you're comfortable with this workflow, go for it. (been 3d modeling for a decade)
Don't take it personally. I think with the amount of people coming in and asking questions and offering strange advice has taken its toll on some of the devs :P
Your knowledge of lore would be really handy, just make sure to apply it to stuff that hasn't been made yet :)
Hey Denevir. Arwing was talking to Shushine. You see, he thought this was an active thread again because you bumped it, when in fact the shalk is done and all the discussion took place on a different thread (which you also bumped).
When you bump dead threads, you take notice away from the newer threads and people get confused and start commenting on completed assets. It is nice to have people around that know the lore, as they give educated opinions on the assets and direction. I suggest; however, that you apply that knowledge to works in progress.
If you do want to roll up your sleeves and really get involved, the Creation Kit is free and there are tons of things that you could help with just using that. It isn't terribly difficult to learn either.