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I'm here to help

Submitted by 12 year old in… on

This is my mod. i call it Forthwind. and it's one of the three CK Mods i've made, (Gray Fox Follower and Yahkem Oht Sword and Armor were my other two)

I'm here to help and this is what I've done by myself.

I'd like to help out with Skyblivion by Porting the Armor sets Over and getting them working in-game. As well as making all the NPC's be Correct.

Download,Story,and Installation is on the Nexus Mods:http://skyrim.nexusmods.com/mods/46653/?

Here's some Pictures:

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Last edited by 12 year old in a 7 year old mind on 11 Nov 2013 - 22:02.

Those look great man, welcome to the team, it's good to have more people coming in with experience with CK and modding in general.

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It's an honor to work alongside one of the Greatest Skyrim Modding teams.

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Are you planning on creating new custom armor from scratch?

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I thought everything was just going to be converted, like the rest of Skyblivion? 

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Sorry was thinking about the Morrowind armors.

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I'm going to be porting over the Armor Meshes. than putting them on the correct NPC's

And adding them into the Game and give them identical stats and Enchantments

They had in TES4:Oblivion.

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Awesome dude, I can't wait! 

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All NPCs already have correct inventories, and we will create outfits for them automatically. So just convert armors and clothes and split them into pieces, outfits will be created by script.

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Are we combining greaves with the cuirass or making them separate?

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Greaves will be attatched to the Cuirass.

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Good news : ) I've already ported some weapons from oblivion. Evrey records are already in the esm so you don't have to recreate anything. You can use the body slot for the cuirasses and an other slot like 52 for the greaves, you just have to create "wearable legs" when you only have the cuirasse "like in the mod "greaves return" on the nexus.

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Sounds good! anthelius was that the screenshot of all of the weapons lying on the ground in the imperial city?

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Anthelius! Good to see you again here :)

I updated a bit your trees plugin and regenerated LOD, will include in 0.2 release. Hope it will attract more developers because it is stable (with very few exceptions) and looks good.

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Great!

Now i am going to get Oblivion for my PC. so i can use the BSA Browser to Unpack Oblivion - Meshes.bsa and Oblivion - Textures.bsa And then i will make some basic armors:

Blades Armor

Imperial Armor

Glass Armor

And replicate the stats. 

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Can you make greaves and cuirass separate? Because a lot of containers, inventories, leveled lists have both of them, and updating all links will be a pain in the...

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I will. :3

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Thanks zilav :) Yes I haven't been very active the last few months, but I'm still keeping an eye on this project. Maybe I'll have the time to work on something else now.

For the trees it was supposed to be a temporary solution, I'd really prefer to tweak SB's converted trees until they look good enough, but I suppose it will have to wait.

About the cuirass/greaves, is it possible to create a script to automatically equip the "wearable legs" if you have only the cuirass (that's how this mod worked:http://skyrim.nexusmods.com/mods/23173//? but you had to equip the legs yourself. Otherwise the system works nice (body slot for the cuirass and 53 for the greaves.))

LAsentry: yes that was this screenshot, it's already downloadable (you can find the weapons in the console).

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