hey i just started to get back on this site, and was wondering if anyone will tell me something to do that will help.
If you are good at textures
If you are good at textures then there are other tasks.
Firstly converted MW clothing gives several problems, it doesn't fit well and has missing limbs etc. Someone needs to retex Oblivion clothing meshes to make new MW style clothes and robes. Its fairly straightforward, just make textures for Oblivion meshes which have same colours and designs as Morrowind clothes.
Secondly we need Morrowind style Dark Elves and Nords. Someone needs to make new face textures for dunmer and nord faces (include the tattoes and beards). Also there is a mod called Nords with Beards and we need to implement it to make our Nords more like Morrowind).
Thirdly I personally need some textures ... for the Redoran guard shield and Hlaalu Guard Shield.
Forthly Hi-res texture replacers are required for everything in Morrowind. Visual Pack 3.0 helps but some of its textures are quite different from the original. Currently Sindorei is working on more original texture replacers ... team up with him.
If you are good at
If you are good at quests\scripts then the quests need to be remade. But a previous attempt at that seems to have had some problems with the object repalcer ... so make sure that you use the original inis on this site or my alternate Morroblivion config files (on tesnexus).
Also if you can make simple scripts then make scripts to get those Dwemer doors working (i.e. make a script so that the akula_door opens when you move the crank). Similar open scripts are needed for the ghostgate.
Also I need someone to
Also I need someone to explore Oblivion and find steam/ volcanic steam objects that might correspond with the Morrowind volcanic steam. I need that to replace all the yellow exclamation marks in the ashlands.
I faintly remember something like that in aeylid ruins or the planes of Oblivion. Search for these effects and get me the form IDs.
Also someone needs to make
If you can work with weathers, make Ash storms and blight by using the meshes included here:
(you will need to recolour the textures ... something greyish-red for the ash storms and red for blight).
http://morroblivion.com/forums/morroblivion/mods/619
If you can work with stats
If you can work with stats in the CS then fix the stats of all weapons to match more closely with Oblivion weapons. (make sure you use my ini files for this ... since otherwise lots of weapons will be replaced.)
Also work on the enchantments. Several enchantments can no longer work in the Oblivion engine so fix them. Also some are overpowered compared to Oblivion standards so fix them. Use the generic Oblivion enchantments as a guide, use UESP.net.
Similarly spells and prices might need some work.
Thats about it ... there is
Finally we are in dire shortage of modders. Advertise us, convince people to join the team, get as many recruits as possible.
Thats about it ... to sum up there is lots of work to do ... you can help in any of the above.
hey sorry for not being the
hey sorry for not being the most active but someone hacked my e-mail so i had to make a new one and with work and all that it was kind of hard to get back the new one is theceltgunder@yahoo.es add me up when you guyz can
also hashmi got just about everything we need but i should add there's also a bug list for somethings that were missing/bugged that you can fix if you want to and we\'d also be interested in getting some animations for the MW creatures if possible..
I did link to your fix bug
I did link to your fix bug list daemonnn .... anyways I am working on those.
Currently I am learning some basic animations in nifscope ... texture transform, tranlation (movement along axes), rotation and scaling.
So far I managed to get that ghostfence finally animated, ( using texture transform, it makes the UV map to shift up so the magic walls seem to be flowing).
Hopefully will have the rest of the animation bugs fixed as well .... soon.
I dont really think that I will be able to do the creatures though ... making meshes requires art ... at which I seriously suck :p Also they require complex animations.
true, creatures will be the
true, creatures will be the greatest challenge but still do what you can, it's honestly incredible you take that load of work into your back man, you're a valuable member to the team hashmi... go away and i'll hunt you down and destroy you O.O
Help
Hey Hashmi1
I was wondering if you need any help with Morroblivion cause i love the mod. im good at Scripts, Quests, Im alrigth with animations and textures but im not the greatest at them. So if you need any help PM me. :D
@soulsaver: Welcome all
@soulsaver: Welcome :) all the work has already been listed on this thread. Post #3 on this thread has the relevent work if you are good at quests and scripts.
Briefly, we need open scripts to make dwemer doors to open when the cranks are activated. You know like the dwemer door at Dagoth Ur etc. The door cover needs to open when you activate the crank.
Similarly the ghostgate needs to open when you activate the proper switches.
All the quests need to be redone. So go ahead and start on that if you like. However be cautious ... we have a problem with different config files making quest mods incompatible. So for now just add in all the dialouge and journal entries. Leave the rest (linking to NPCs) till we can finalise the converter inis.
Re: Help
Hey Hashmi1
I will get on to doing the scripts and quests soon.
But the thing you where saying about the incompatible with the ini file , Im using the OMOD Version because the converter crashes my game. So would that make any difference to that error to the ini files.
SoulSaver
hmm it's better to use the
hmm it's better to use the normal version for now, at least until we repackage the converter, so you can use the new inis for the converter :)
Regarding quests, for now
Regarding quests, for now just add all the dialouge and journal entries. Don't make any changes to NPCs. Just add unfiltered dialouge and journal entries without any conditions etc.
It won't matter whether you use the OMOD or the converter ...
Later however, to finish the quests (i.e. make changes to NPCs ) ... you will need to use the normal converter ... don't worry we will help you to run it :)
Regarding the error that I
Regarding the error that I mentioned, it still puzzles me but I will try to explain as much as I can.
You see Some Chump started work on a quest mod a while back. ( here is his thread: http://morroblivion.com/forums/morroblivion/mods/443 )
He did the following:
- Added the proper NPC greetings
- Added a sizeable amount of dialouge
- Resurrected the whole Thieves Guild Questline
- Changed the start up so that when you started a new game, you started in the prison ship in Seyda Neen instead of the Imperial Prison in Cyrodil
The master Morrowind_ob.esm file that his mod was based upon was created by the ESP converter using customised inis ... mainly using parts from the Object Replacer.
However since different people used their own customised inis they had different master Morrowind_ob.esm files. So for some (like daemonnn) it worked fine. For others (like me) it froze\crashed the game and caused other weird things.
So for any quest mods, we decided that there should be a "canon" master Morrowind_ob.esm file. For this we are working on making standardised converter inis.
However if you just add the dialouge and entries, it won't matter what morroblivion master file you have and it will work for all of us. Then when we eventually have a standard converter you can finish the quests.
some useful mods???
http://www.tesnexus.com/downloads/file.php?id=23640
http://www.tesnexus.com/downloads/file.php?id=13444
http://www.tesnexus.com/downloads/file.php?id=22062
http://www.tesnexus.com/downloads/file.php?id=23634
http://www.tesnexus.com/downloads/file.php?id=28465
http://www.tesnexus.com/downloads/file.php?id=24822
http://www.tesnexus.com/downloads/file.php?id=22239
http://www.tesnexus.com/downloads/file.php?id=18498
http://www.tesnexus.com/downloads/file.php?id=11891
http://www.tesnexus.com/downloads/file.php?id=6854

We need modelers to have