Preface
Hello everyone,
JPNeufeld is in charge of organizing Skywind's SFX. As of late we have gotten quite a few of you coming to help Skywind with your imagination and skill. We will collect your contributions and give you insight into what needs to be done in this thread regarding Skywind’s SFX. We will attempt to make a full list of all that is needed, however it is likely that this will change as we advance in the project.
Before you take an assignment
Be sure to introduce yourself properly. This is as a courtesy to your fellow artists on this project as well as to show us some of your work – preferably we would like something inspired from TES or Morrowind. Modern SFX like a car wouldn’t be a good gauge of what you could provide for example. This will also serve as an opportunity for you to tell us if you have any particular ideas for certain areas or objects in the game.
We will try to find you work that suits your skillset and style. You have to be prepared for some disappointments however – even really good sound ideas will be rejected if they don’t fit Morrowind’s style and atmosphere. We don’t want to limit anyone’s imagination since it is the core of creativity, but a designer needs to be flexible – and we need consistency in our game’s style so it feels like a whole, and not like a bunch of different bits and pieces thrown together chaotically.
When you are writing a piece
Keep in touch with me through the creative process. It’s a team effort, and every idea needs to be constantly reviewed and discussed with other members of the team. We can provide you with inspiration and references. We have careful consideration for the different aspects of Morrowind’s overall feel and we want you to understand our vision before starting a project. I will gladly discuss and share what I’m working on too – as every artist needs some feeback, and the more – the better.
We strongly encourage that you play Morrowind to familiarize yourself with the variety of environments and locations found across the game universe. We want to give life to Skywind the alien creature and culture on Vvardenfell. Keep this in mind while thinking of the different kinds of elements to incorporate.
This thread can cover submissions and examples of things we could use for environmental sounds. We need a lot of sounds to compensate for Morrowind's different regions and climates that were not present in Skyrim. We will need sound for every new creature and obviously sound for the story elements unique to Morrowind.

Edited first post with
Edited first post with additional sounds.