Skip to main content

Converting Animations Thread

Submitted by Hashmi1 on
Alright, so I've been trying to manually convert animated objects and creatures from Morrowind to Oblivion. Uptill now, the animations are working fine in blender\3dsmax and even nifscope ... however I can not test them ingame ... So ... I need people to test out these meshes in game and tell me if they work or not. My first experiment ... with an alit ... seems to have failed. However right now ... a silt strider is ready for testing. Try it and tell me if the animations work in the game. http://www.mediafire.com/?gj5zdhdy5mg The strider is supposed to move its legs and forward tentacles over about 20-30 seconds.
Karma: 0 (0 votes)
Last edited by Hashmi1 on 12 Jul 2010 - 07:54.

you must first reallocate the front tentacle thingies..check it on blender..they're separated from teh body for some reason..
Karma: 0 (0 votes)

The tentacles are a secondary issue ... I need someone to confirm whether the animation works ingame or not. Anyways, if it does not work (or even if it does) try this one: http://www.mediafire.com/?05wym2uonzn It has the tentacles fixed as well :p
Karma: 0 (0 votes)