Hey all!
I'm a sound design degree student in my last year with a couple of other audio qualifications and am hoping I can contribute to the Skywind project. I recently did the sound design and music for a student Oculus Rift game in Unity called 'Installation 86' which you can find and download here (needs a gamepad to be played) if you'd like to hear what I do, I always find it's best to experience sound design and score in context! ~150MB
Other projects undertaken include recording bands as a solo sessional engineer, sound for short film and various other video type projects. More skilled with asset creation than in-engine implementation but have some experience with FMOD, UDK and Unity.
What duties remain? Any questions for vetting - ask away!
