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Scroll of Icarian Flight Bug

Submitted by Artparker on

So after using a Scroll of Icarian Flight I can't stop jumping 20,000 feet into the air over Morrowind whenever I try to normal jump. I mean, I'm not complaining, it's a pretty sweet view, except for the whole dying thing.[External image] At any rate, I google'd a solution for this problem thinking maybe it has nothing to do with the fact that I'm playing Morroblivion...well I don't know if anyone else has had this issue, but I don't know how to uncurse my character with the blessed console command. Other oddity about this bug is even if I'm running and I try to jump, I basically just go forward a few feet, not really going any distance except UP, waaay UP.

Any ideas?

Karma: -1 (1 votes)

This isn't a bug. The entire point of the Scroll of Icarian Flight is to jump 20,000 feet in the air and die. 

Karma: 0 (0 votes)

To stop dying get a Spell of Slow Fall Cast it while in Mid Air. will Slow Fall Down to Stop a Dead Problem.Dont forget to Spell on Key for Quick Access.

Karma: 0 (0 votes)

It sounds to me like he is trying to say that the scroll did not wear off, but maybe I just misinterpreted it.

Karma: 0 (0 votes)

Yes, exactly, every time I try to jump I go a mile high. Please read thoroughly, I wouldn't go this far out of my way to make a post about it. At any rate, it was happening no matter how many times I reloaded the save, so I went to a save prior to using the scroll.

Karma: 0 (0 votes)

I got this same bug. All you have to do is close the game and relaunch it.

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I reviewed the scripts and I believe it should work as intended except for one potential scenario: if the player saves in mid-flight while the spell is still active.  Reloading from a Savegame will often break actively running scripts.  In this case, the original jumpheight is stored in a variable at the start of the spell.  When the game is saved/reloaded while the spell is still active, the original jumpheight variable becomes corrupted.  Thus, the original jumpheight can not be restored when the spell effect ends. 

My suggestion: NEVER save the game while a temporary scripted spell effect is still active -- this includes things like levitate, jump, slowfall, werewolf.  (Werewolf transformation has been revised and updated several times to try to detect a save/reload scenario, but I would not 100% guarantee that it will work every time.)  I'll go further and say that it is unwise to save/reload while any temporary spell effect is active, including the unscripted/hardcoded-game engine spells.  This is one way you can permanently break your savegame file.

 

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