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What has been and What Needs to be Done

Submitted by Daggers on

Sorry if this has been already been done.

 

I found that there is alot topics that with stuff to work on but this forum page can help with bringing most of those forum into one page with links pointing to each of the specific things that need to be done

What needs to be done and what do YOU WANT TO SEE so lets hear some ideas and COMMENTS !!!

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I'll bring up my roadmap on what has to be done, dependencies and what we have right now.

Legend: Connections mean dependency, so one system cannot fully work without the depedency ( with the end with one endpoint is a dependant, and the end with three endpoints is a dependency ):
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World - Done

This has been done some time ago already, but from what you could have seen in online footages, its nice and working, and also rock-solid stable. This may need some work in terms of weather and general tuning, but in general i consider this stage finished.

LOD - Done

Kudos go to zilav and Eham here, who both did an astonishing work generating LOD using our custom LOD generator. ;)
 

Navmeshes - In progress

It is widely known I have been working on an automatic solution for navmeshing interiors. It's pretty much ready , but needs some work to actually output the meaningful data ( the plugins :D ) , then it needs some testing and we will need to somehow handle exterior navmeshes ( which im not sure how we will )

AI Packages - Testing/Impediment
A pretty recent thing done, it will be probably have tons of bugs, but at least we got it to a basic stage. We need navmeshes to check it out properly though.

Conditions System - Testing

Pending testing, seems to be working but it's mostly a component for other parts in the system, so it can't be really checked per se.

Dialogues - Testing/Impediment

Also a pretty recent addition, it will need tons of tests though as the Dialogues system in Skyrim does not allow multiple quest binds to dialogues, so I had them split up.

Quests - In progress

Honestly I finished coding this, but the code is a really big one, not tested at all and do not even tried to run it from start to end, so it might take some time until this is considered stable and working.

Scripts - In progress

A lexical translator has been written a long time ago, but it still lacks some things ( in particular working around the NIF animation events, which requires some more work to move the actual animations to havok ). Other than that it also requires tons of testing as its a big step, too.

Creatures - In progress/Halted ( ? )

This has been done by Eham, as he wrote a new tool to move the NIF animations to Havok, but I'm not sure whether he has finished it. I've heard they are in a really good shape though ;)

So as you can see, it's really tons of work, and we kinda lack workpower, most notably because primary devs are busy with their daily lifes ;) But I think this project can and should be completeds, to make it a next Skywind-alike experience :)

 

 

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Ormin

Creatures - In progress/Halted ( ? )

This has been done by Eham, as he wrote a new tool to move the NIF animations to Havok, but I'm not sure whether he has finished it. I've heard they are in a really good shape though ;)

You can mark this as in progress, I am working on it albeit slowly. But its something Skywind will be using as well. So now I am working on making sure it works on both Oblivion and Skyrim meshes.

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Use search function, and look for [UNCLAIMED], Result will show all "To-Do" topics, posted by GrumpyCat
 

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