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Eleidon's Ward too powerful

Submitted by Sigynd on

 

Last seen: 15 min 1 sec ago
Title: Newbie
Joined: 02/23/2011
Posts: 2
IP: 74.227.128.231

Is it me or is this item a little too powerful?

 

A constant restore 75 hp is pretty broken, especially with how easy this shield is to get.

 

First post though, so I might as well congratulate you guys on having the endurance and willpower to put out such a great mod that really has no equal.

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Last edited by morroblivion-admin on 27 Jan 2014 - 18:10.

Thanks for the tip.  According to the wiki, that shield should be 'cast when used' not 'constant effect'

But I'm not sure if it is possible to make a clothing item have an enchantment that is 'cast when used' in oblivion... i think they all have to be 'constant effect' (unlike in morrowind)...

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Yeah I'm not sure about the cast on use...

 

I just noticed running around seeing if all the old artifacts were still there. I got this at level 2 and could pretty much fight anything that couldn't one shot me.

 

If there is no use on cast, a much more modest number of 7-10 would probably be good. I know there is a shield in Tribunal that drops from the goblin generals that restores 1 hp constant effect, but it is not an artifact.  Even the 1 hp constant made a huge difference though.

 

Thanks for the quick response!

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Scrolls require casting.  Perhaps can make a work around for certain specific items to cast on effect like the scrolls?

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Earlier I made a mod that is able to have 'cast on effects' for most weapons/clothing, I simply made a script so that if the weapon/clothing/armour is equipped then a 'spell' will be granted to the player, upon unequipping the item, the spell is removed, perhaps this could be a better idea? Sure its not technically enchanted but hey it works

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Actually that's pretty much what happens with cast on effect gear lol

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Is it me or is this item a little too powerful?

 

A constant restore 75 hp is pretty broken, especially with how easy this shield is to get.

 

First post though, so I might as well congratulate you guys on having the endurance and willpower to put out such a great mod that really has no equal.

Karma: 0 (0 votes)

I have changed the constant effect 75 to constant effect 1.
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