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House Redoran: Rothar Ancestral Tomb

Submitted by cotus on

Game crashed when i try to enter tomb...

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Last edited by morroblivion-admin on 27 Jan 2014 - 18:10.

I guess it's a same issue http://morroblivion.com/game-crashes-when-enter-in-vas

 

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Is it only my problem, or somebody was pass this door without problem?

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There is noting specific about this tomb, or anywhere else. I have visited this tomb and rescued the traveler within this past week. Morrowind is more prone to crashing because of buffer overrun than most other mods, but the basic problem is that modded Oblivion is just plain unstable. I crash several times per night, whether I am playing in Vvardenfell or not. I have posted some observations, tips, and links on the main project release thread.
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<<setStage fbmwHRFindDalobar 70>> when i stay near the door of Maal Gans Shirine.

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Whatever it was, the fall always happens, even at minimum settings when loading saves right near the entrance to the tomb.
From mods - just a texture pack QTP3Redimized. Edition of the game - Russian gold disc, patched by Unofficial_Oblivion_Patch_v3.2.0.

In any case, the quest can continue, as I wrote above

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I'm sorry, I have no idea what you mean. I have gone into this tomb. There is nothing inherently wrong with this tomb, and nothing special about it that makes it different than any other tomb. If you are having problems, try some of the other suggestions, such as PCB to purge cell buffers. Please do not keep bumping or reopening this topic.
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Either a corrupted save file or you just need to travel back n forth (fast travel) between a coupla towns, had this issue twice on different locations and I'm guessing the loaded in information is corrupted (not that there's alot of it, very tiny tomb), if that does'nt help it might very well be a corruption somewhere on your save, in which case restoring an older one should fix it.

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You should the Purge cell buffers mode. http://www.tesnexus.com/downloads/file.php?id=9139

I think the problem is becouse Morrowind had so many cells and the citys are connected to the environment. Maybe this mod will help :)

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