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Cell Names

Submitted by Shadow on
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CellName.jpg 134.65 KB

Some cell names are too long to be displayed, and need to be shortened as shown in the attached screenshot.

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Last edited by thermador on 28 Jan 2014 - 20:53.

Yeah, there are quite a few of those. I guess if it becomes too bad, we can just remove the name of the town from all the cells? If you do it to just one, the cell name will sadly stick out like a sore thumb.

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That's actually a great idea.  I was thinking about just removing last names, but whatever works.

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Since that is the Cell Name and not the Cell ID, there will be no issues with removing the town name. we will still be able to find all the cells in CK just fine.

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After filling in the missing part of the cell names in Tes5Edit, I jumped in game to see what would happen. To my surprise the names displayed correctly. However the CK still gives warnings for any cell name longer than 33 characters.

So the question now is, should I leave them in, ignore CK warnings and see what happens, or shorten them as originally planned?

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If it doesn't harm anything, I say leave it. I don't mind hitting yes to an extra error message in the CK, if it means that the buildings will have proper names. Nobody likes a house being named "Balmora, Blah blah blah's hou"

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Following the comments, I assume this was fixed.  After further review, this issue could be closed.

Karma: -2 (2 votes)

Roundaround

Following the comments, I assume this was fixed.  After further review, this issue could be closed.

 

I don't get it, are you some kind of forum moderator?

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lifelong

Roundaround

Following the comments, I assume this was fixed.  After further review, this issue could be closed.

 

I don't get it, are you some kind of forum moderator?

 

I've been monitoring and cleaning the bugtracker unnofficially.

Karma: -1 (1 votes)