Converting Morrowind mods to Morroblivion?
Is this even possible?
I'm very interested in getting the Less Generic NPC project to work for Morroblivion. I remember hearing sometime in the past that someone had gotten the Tamriel Rebuilt maps 1 and 2 to work in Morroblivion. What about city expansions? New Suran Extended? Balmora Extended? Mournhold Extended?
I'd love to get that stuff to work. Any tips?

The basic process
The basic process (hypothetically) would be:
Look at the MW Mod
- Create a copy of the file[s] that came with the original MW Mod as backup
Convert the MW Mod
- Make sure to set up the Converter to convert your file using the INI as shown here
- If you already have Morroblivion installed, you probably want to move Morrowind_ob.esm out of your /Oblivion/Data/ directory so it doesn't get overwritten by the converter or something.
Convert the new ESM file to an ESP file
Open the new ESP file in the Construction Set
Assign Morroblivion as the ESP's master
- Good time to make a backup copy too
Clean the new ESP file
- If you are using TES4Edit, delete everything that isn't part of the MW Mod ("like bugs bunny whittling a toothpick out of a log"). This is the step that probably takes the longest, as you are deleting everything in Morrowind from a file that contains all of Morrowind's content as well as the content of your MW Mod.
Open the ESP in the Oblivion Construction Set and get to work
- Assigning new editor ID's, REF ID's etc.
- Re-writing scripts to function with Oblivion's script engine
- Fixing object placement issues (rotating and placing objects in the render window)
- Fixing NPC dialogue that didn't get converted
- Re-linking doors, etc.
- Testing, testing, testing, testing in the game!
Tools needed, at a minimum:
Helpful reading:
Anyone else feel free to jump in here, I would like to get a good guide set up because this question comes up a lot and having it in the FAQ would be a good idea.
Update 1/31/12: updated post to reflect additional steps.
Additionally, I think it's important to note that creating the Morrowing Mod from scratch just using the Oblivion construction set might take less time than converting (depending on what Morrowind Mod it is, obviously.)