[RELZ]Morroblivion Weapons Overhaul
Morrowind Weapons Overhaul
This mod replaces all morrowind glass weapons, all morrowind daedric weapons, all morrowind ebony weapons and most morrowind artifacts with new models/textures or retextured models. In addition to a retexture many weapons have been changed to be correctly held when wielded.
The complete weapons retextured file contains all retextured weapons except the artifacts. The other files contain their respective replacements, for those that like the feel of some original weapons but not others.
A Special Thanks to David for testing

The Replaced Weapons
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All Morrowind Glass Weapons Replaced
All Morrowind Ebony Weapons Replaced
All Morrowind Daedric Weapons Replaced
Morrowind Artifacts Replaced:
-Staff of Hasedoki
-Cleaver of St. Felms
-Goldbrand
-Chrysamere
-Iceblade of the Monarch
-Mehrunes Razor
-Spear of Bitter Mercy
-Umbra
-Staff of Magnus
-Sunder
-Keening
-Daedric Crescent
-Fang of Haynekhtnamet
-Keening
Screenshots (not all replaced weapons are shown)














Iceblade of the Monarch

Mehrunes Razor

Spear of Bitter Mercy

Staff of Magnus (animated)




Fang of Haynekhtnamet

This day we made Morroblivion better than both Morrowind and Oblivion.
Cheers!
Looks fantastic! Downloading right away!
These weapons are, indeed, spectacular, and yes, way better than anything in Oblivion.
Pretty rad, thanks a lot!
Thanks, feedback is very appreciated, a lot of work went into this mod.
Yes, this looks great!
Helpfulperson, you're freaking awesome man! These look pro!
Thank you very much for the addon, the weapons look great.
The only problem that I ran into was that Umbra and Chrysamere were invisible claymores. When equipped/attacking with those weapons they were sheathed like a longsword and I was swinging an invisible sword. I think this might be a sheath location problem or a problem with sword length in design though I'm not 100% sure what causes these not to be useable as 2h. Though I did manage to hotfix those weapons by going in the construction set and making them both 1h weapons, with reduced values to reflect the change, and they both look fine as longswords, wielded normally when attacking and look excellent. If anyone has any insight how to unbug the 2h version I would be greatful, as it feels a bit weird using those as 1h swords, but it's not a big deal.
The glass weapons look pretty close to the originals. Great work!
On a side note, has anybody seen Morrowind style glass armor in Oblivion? I know somebody was working on it, but he hasn't released it.
Seeking a point of clarification... will the file “Complete Weapons Retexture” include all of the other retexture/replacers?
The Complete Weapons Retexture includes the glass, ebony, and daedric files but not the artifact retextures/replacements. The individual downloads were provided for those that liked the look of some of my work but not necessarily all of it.
hey just letting you know as a someone who played vanilla morrowind on the xbox (I upgraded both oblivon and morrowinf to the pc version) your weopon models are way the hell better then anything that bethesda made for the game
I like the artifact especially (the vanilla ones were boring), so much that I am going to downgrade them for morrowind and use them as straight up replacer, dont worry I am only doing this for personal use.
in any case this makes morroblivion better !
