21 posts / 0 new
Last post
llde
llde's picture
Contributor
Offline
Last seen: 2 weeks 4 days ago
Joined: 09/17/2013 - 07:04
Karma: 378
[MERGED] Killing ash vampire weak dagoth ur during the main quest.

When I installed morroblivion for the first time I looked on www.uesp.net information about the morrowind quest.

When I saw that the original and supposed behaviour on the original morrowind doesn't work properly(due a script bug) , I asked on this forum if this was restored in morroblivion v55. The answer was a no. So I tried to implement this into a mod.

What this mod does:

restore the original behaviour(killing the ash vampires now weak dagoth ur)

removed some unused declared variable

removed the "forceav magicka 2000" function (on Gamemode block) on the script attached on dagoth ur.

changed the fatigue value on dagoth ur to prevent negative fatigue numbers that can lead to CTD

Dued the fact that this mod will modify some of original morroblivion script there can be some bug. If you have problem please write it here. However I fully tested it.

Download v1 beta1 (file with the changes shown on third post, however there is no dirty-edit)

http://www.mediafire.com/?yde9ygdwb8nl2to

download v1.1 beta1.1 (clean mod file with only the  changes written above)

http://www.mediafire.com/?b30bcr9dj974zdn

Mighty Dagoth Ur Patch(requiredo to be loaded after Mighty Dagoth Ur esp that is required) :

http://www.mediafire.com/?or9ti26eha256z1

Warning this mod is now merged into morroblivion master v56 please deactivate this esp

Edited by: thermador on 11/18/2012 - 17:18
qwertyasdfgh
qwertyasdfgh's picture
Moderator
Offline
Last seen: 5 years 9 months ago
Joined: 12/15/2011 - 05:50
Karma: 1989
Can't test this ingame, but

Can't test this ingame, but Dagoth scripts look alright in editor.

Is there a reason you changed fActorStrengthEncumbranceMult and some teleportation scripts?

llde
llde's picture
Contributor
Offline
Last seen: 2 weeks 4 days ago
Joined: 09/17/2013 - 07:04
Karma: 378
Sorry I uploaded a version of

Sorry I uploaded a version of the file with other changes I did for myself. fActorStrengthEncumbranceMult can be safetly deleted(changes the weight you can transport) also the teleport script of the amulets (tel fyr amulet and daedric sanctuaryamulet) are changed in this way they aren't removed from inventory after used. This can be safetly removed Intervention script are changed to restore an original Morrowind GOTY edition behaviour ( you can't use intervention in Magas Volar) This can be safetly removed

New clean mod uploaded

gidz89
gidz89's picture
Member
Offline
Last seen: 12 years 5 months ago
Joined: 12/11/2012 - 15:30
Karma: 295
Haha these bots are really

Haha these bots are really annoying.........

Good job on this, i'm definately going to try it out :)

llde
llde's picture
Contributor
Offline
Last seen: 2 weeks 4 days ago
Joined: 09/17/2013 - 07:04
Karma: 378
gidz89 wrote:Haha these bots

gidz89 wrote:

Haha these bots are really annoying.........

Saint words

returning to important things if you find any bug in the final battle please tell me even if you don't think that is related to this mod. Your feedback will be very important for me.

llde
llde's picture
Contributor
Offline
Last seen: 2 weeks 4 days ago
Joined: 09/17/2013 - 07:04
Karma: 378
First Post Updated with
First Post Updated with Mighty Dagoth Ur Compatibility Patch
thermador
thermador's picture
Administrator
Offline
Last seen: 4 years 4 months ago
Joined: 12/16/2010 - 04:00
Karma: 1398
Donor
Cool!  Thanks!

Cool!  Thanks!

roxon_55
roxon_55's picture
Moderator
Offline
Last seen: 3 years 3 months ago
Joined: 04/24/2010 - 22:03
Karma: 1826
Mighty Dagoth Ur Patch

Downloaded could not extract with (7-zip or WinRAR)..

"Unsupported compression method for Killingashvampiresweapdagothur.esp"..

ironman12345
ironman12345's picture
Member
Offline
Last seen: 12 years 2 months ago
Joined: 08/29/2011 - 18:29
Karma: 1556
.esp files are "Elder Scrolls

.esp files are "Elder Scrolls Plugin" [ESP]] files and can be just copied straight into your DATA folder,they are not archives and do not need unzipping.

 

roxon_55
roxon_55's picture
Moderator
Offline
Last seen: 3 years 3 months ago
Joined: 04/24/2010 - 22:03
Karma: 1826
Mighty Dagoth Ur Patch

The patch for Mighty Dagoth Ur is in .7z format..

Thanks

Downloaded 3 times comes up as corrupt..

ironman12345
ironman12345's picture
Member
Offline
Last seen: 12 years 2 months ago
Joined: 08/29/2011 - 18:29
Karma: 1556
The patch should unpack with

The patch should unpack with 7z.?,and the esp is inside.?

 

qwertyasdfgh
qwertyasdfgh's picture
Moderator
Offline
Last seen: 5 years 9 months ago
Joined: 12/15/2011 - 05:50
Karma: 1989
Unpacked just fine with 7-Zip

Unpacked just fine with 7-Zip 9.20

roxon_55
roxon_55's picture
Moderator
Offline
Last seen: 3 years 3 months ago
Joined: 04/24/2010 - 22:03
Karma: 1826
Mighty Dagoth Ur patch

Thanks Qwertyasdfgh Downloaded and upgraded from 4.6 to 9.2 file unpacked..

Dave B
Dave B's picture
Member
Offline
Last seen: 12 years 4 months ago
Joined: 09/04/2010 - 03:20
Karma: 1692
Unable to Extract
I am unable to extract the Mighty Dagoth Ur Patch from it's Archive because of errors. I have re-Downloaded the Archive twice. I really do NOT like this mod, as Dagoth Ur is Wimpy enough as it is! Players with 11th Level Characters have already completed the Main Quest! When initially debugging the Main Quest, I had deliberately decided not to try to "fix" this myself, and I really wish you had not done so either. However, this IS the way it was in Morrowind, so I will indeed include it in the Master File. I am including Qwerty's "Mighty Dagoth Ur" in v056 of the Master File so your Patch is Critical; without the patch I will be unable to include your mod in this version of the Master File. If you can get me a new Patch before I release v056 I will include it... Otherwise it will have to wait till v057.
roxon_55
roxon_55's picture
Moderator
Offline
Last seen: 3 years 3 months ago
Joined: 04/24/2010 - 22:03
Karma: 1826
Mighty Dagoth Ur Patch

Dave i downloaded this file 3 times come up corrupt till i downloaded .7z v9.20 then it extracted

qwertyasdfgh
qwertyasdfgh's picture
Moderator
Offline
Last seen: 5 years 9 months ago
Joined: 12/15/2011 - 05:50
Karma: 1989
I think the only conflict was

I think the only conflict was with Dagoth Ur's Fatigue value.

Dave B
Dave B's picture
Member
Offline
Last seen: 12 years 4 months ago
Joined: 09/04/2010 - 03:20
Karma: 1692
Still Cannot Download
Thank you Roxon, I have downloaded v920 and tried again, but still receive an "Unsupported Compression Method" error when I try to extract it. If you have been able to extract it, would you upload it here as an attachment?
qwertyasdfgh
qwertyasdfgh's picture
Moderator
Offline
Last seen: 5 years 9 months ago
Joined: 12/15/2011 - 05:50
Karma: 1989
Here's the patch, but it

Here's the patch, but it would be a pain to merge since it's dependant on Mighty Dagoth Ur.esp

It's much easier to just change the Fatigue value in TES4Edit

Dave B
Dave B's picture
Member
Offline
Last seen: 12 years 4 months ago
Joined: 09/04/2010 - 03:20
Karma: 1692
Got it, Thank You
Thank you Qwerty. I will figure it out and get it in one way or the other.
Dave B
Dave B's picture
Member
Offline
Last seen: 12 years 4 months ago
Joined: 09/04/2010 - 03:20
Karma: 1692
Mod Merged into v056
I have included this mod with v056 of Morrowind_ob.esm. Mods like this become incompatible once merged into the Master, so I recommend that anybody that was using it to deactivate and remove the stand-alone mod. While the conflicts it would cause are minimal, when scripting... and Oblivion are concerned, there can be unpredictable results, and it is best to avoid if possible.
llde
llde's picture
Contributor
Offline
Last seen: 2 weeks 4 days ago
Joined: 09/17/2013 - 07:04
Karma: 378
First post updated with the
First post updated with the warning