Pages

68 posts / 0 new
Last post
Ravanna
Ravanna's picture
Contributor
Offline
Last seen: 9 years 6 months ago
Joined: 02/19/2013 - 12:21
Karma: 2596
Donor
[RELz] West Gash Rocks and Scarps

Ok so this took 2-3 days, the sculpting methods were new, but I'm still not sure about this. I've never done proper landscapes before.

Generally, we should emulate skyrim mesh styles with more repetition.
But I didn't really...
These 2 road-side embankment models use tiling textures "baked" into a PSD file. The meshes are double sided, so there's 4 different "looks" that can be repeated, rotated, rescaled etc.

The problem is resolution, 4096x4096 isnt nice to work with. 
most textures are 512 or 1024 and tiled.

So this is all experimental.
Final image shows me trying to combine skyrim methods, with minimal success so far.

Edited by: grumpycat on 12/08/2014 - 18:16
foullows
foullows's picture
Contributor
Offline
Last seen: 8 years 6 months ago
Joined: 02/14/2013 - 14:44
Karma: 97
I think it looks awesome.

I think it looks awesome.  Keep up the good work man.  

anthelius
anthelius's picture
Member
Offline
Last seen: 11 years 6 months ago
Joined: 09/26/2012 - 06:57
Karma: 305
Looks great but if you want

Looks great but if you want to make rocks, what we need the most are some specific lava cliffs and peaks for the ashlands, something realy different compared to skyrim mountains (and if we could have some animated lava pools and waterfalls it could be awesome ;) ).

eloth
eloth's picture
Moderator
Offline
Last seen: 6 years 1 month ago
Joined: 07/16/2010 - 06:12
Karma: 1237
anthelius, i can fix you an

anthelius, i can fix you an animated lava pool, i just take the ashmire anim and change the texture to lava and tweak the fx

also the same goes for waterfalls

Ravanna
Ravanna's picture
Contributor
Offline
Last seen: 9 years 6 months ago
Joined: 02/19/2013 - 12:21
Karma: 2596
Donor
1 step at a time, i made

1 step at a time, i made these as practice. 

grumpycat
grumpycat's picture
Moderator
Offline
Last seen: 7 years 3 months ago
Joined: 12/08/2012 - 06:41
Karma: 3383
Looks great as usual. I like

Looks great as usual. I like the idea of having a set of meshes that can be applied to large areas of the landscape, rather than meticulously placing rocks one at a time. We should be able to ensure great effects with less effort this way.

Also nice not to have just the Skyrim stuff re-textured as well. Gives back an original-ness to the Morrowind game.

Looks great but if you want to make rocks, what we need the most are some specific lava cliffs and peaks for the ashlands, something realy different compared to skyrim mountains (and if we could have some animated lava pools and waterfalls it could be awesome ).

Yes agreed. I have made resources out of all the DirtCliffs, Mountains and Rocks in Skyrim and have re-textured them using the variant textures functionality and this is included in our next release. However making another mountain that just looks like a Skyrim mountain but re-textured might not be as good as a custom built look :) I'm going to re-texture Throat of the World now and see what it looks like.

Machine used the Dawnguard lava effects, i think they are included in the new release as well.

 

Ravanna
Ravanna's picture
Contributor
Offline
Last seen: 9 years 6 months ago
Joined: 02/19/2013 - 12:21
Karma: 2596
Donor
ref:  

ref:

 

Sjors Boomschors
Sjors Boomschors's picture
Contributor
Offline
Last seen: 7 years 11 months ago
Joined: 07/21/2011 - 07:49
Karma: 811
I can get you the tree

I can get you the tree models, or the tools to produce them your self if needed.

alexanderb
alexanderb's picture
Contributor
Offline
Last seen: 8 years 4 months ago
Joined: 06/23/2012 - 05:00
Karma: 981
YOUGUYS LOOK WHAT HAPPYCHAPPY

YOUGUYS LOOK WHAT HAPPYCHAPPY MADE!!!!!  AWSOME!!!! MUAHAHHA

Ravanna
Ravanna's picture
Contributor
Offline
Last seen: 9 years 6 months ago
Joined: 02/19/2013 - 12:21
Karma: 2596
Donor
bugger me!

bugger me!

Ravanna
Ravanna's picture
Contributor
Offline
Last seen: 9 years 6 months ago
Joined: 02/19/2013 - 12:21
Karma: 2596
Donor
well well well 2 new

well well well

2 new textures made, a 1024 stone texture and a 256/512 rope texture, otherwise it uses wood textures from the data/texture file and skyrim's thatching.

Ravanna
Ravanna's picture
Contributor
Offline
Last seen: 9 years 6 months ago
Joined: 02/19/2013 - 12:21
Karma: 2596
Donor
aaaand a quick go at the west

aaaand a quick go at the west gash arch using the model as detail (900 tris) and a tiling high detail rock texture

I have a migraine, off to bed i go

Josie
Josie's picture
Member
Offline
Last seen: 11 years 7 months ago
Joined: 03/13/2013 - 08:46
Karma: 84
Holy crap all of those new

Holy crap all of those new things look so good and awesome! The game is really coming to life! Good work everyone! ^^

grumpycat
grumpycat's picture
Moderator
Offline
Last seen: 7 years 3 months ago
Joined: 12/08/2012 - 06:41
Karma: 3383
Holy sh*t - redonkulous as

Holy sh*t - redonkulous as usual (yes thats a word look up urban dictionary).

Is the ash-slave i see wondering the fields of the westgash?

digitalparanoid
digitalparanoid's picture
Member
Offline
Last seen: 9 years 9 months ago
Joined: 03/31/2011 - 06:37
Karma: 1219
Can we just destroy the arch,

Can we just destroy the arch, to have it fall on this motherf*er's head ? ;)

Ravanna
Ravanna's picture
Contributor
Offline
Last seen: 9 years 6 months ago
Joined: 02/19/2013 - 12:21
Karma: 2596
Donor
i'll work on more rock/cliff

i'll work on more rock/cliff faces for west gash tomorrow, in the mean time I started new WGash trees, based on existing ones, new meshes. Less than 2k tris atm.

Didnt like morrowind overhaul version. Me and eloth decided on a more alien look, odd shape but added a different type of bark.
took some skyrim textures for the breanches and recoloured them.
Also added backlight effects.

Took hours, if you dont like  it, i'll punch you all in the face. with MY face.

foullows
foullows's picture
Contributor
Offline
Last seen: 8 years 6 months ago
Joined: 02/14/2013 - 14:44
Karma: 97
No need to punch me in the

No need to punch me in the face, me likes.

grumpycat
grumpycat's picture
Moderator
Offline
Last seen: 7 years 3 months ago
Joined: 12/08/2012 - 06:41
Karma: 3383
Trees...ahhh...my second

Trees...ahhh...my second favorite topic...of course behind rocks...oh and I'm not kidding.

Trees are a big subject, can't live without trees. So many things to talk about...but I'll save that for another day...awesome stuff as usual from our master modeler.

Really need to figure out how to animate them...anyone?

 

anthelius
anthelius's picture
Member
Offline
Last seen: 11 years 6 months ago
Joined: 09/26/2012 - 06:57
Karma: 305
Still nobody interested about

Still nobody interested about the vurt trees I've posted a few days ago?

eloth
eloth's picture
Moderator
Offline
Last seen: 6 years 1 month ago
Joined: 07/16/2010 - 06:12
Karma: 1237
Neeh, we are doing trees
Neeh, we are doing trees purist style :-) maybe use vurts for ascadian isles or something :-)
anthelius
anthelius's picture
Member
Offline
Last seen: 11 years 6 months ago
Joined: 09/26/2012 - 06:57
Karma: 305
I understand, but at least

I understand, but at least the swamp cypress for the bitter coast? They're pretty close to the original style...

Shadow
Shadow's picture
Member
Offline
Last seen: 9 years 10 months ago
Joined: 12/11/2012 - 15:30
Karma: 1160
Some of Vurt's trees are

Some of Vurt's trees are pretty good.  I'd look few a few of them and see if we want to use them.  We probably wouldn't want all of them though, that's for sure.

Ravanna
Ravanna's picture
Contributor
Offline
Last seen: 9 years 6 months ago
Joined: 02/19/2013 - 12:21
Karma: 2596
Donor
no bitter coast vurt trees

no bitter coast vurt trees are great, this is west gash only.
the only addition to bittercoast would be some large mangrove style trees for the water

grumpycat
grumpycat's picture
Moderator
Offline
Last seen: 7 years 3 months ago
Joined: 12/08/2012 - 06:41
Karma: 3383
I've spent a while adding a

I've spent a while adding a few more Skyrim landscape type models for level designers and it becoming clearer and clearer to me that we need to make our OWN meshes.

Sure the available set can get the job done, but in a fairly compromising way.

Here it is; Skyrim assets are broadly based around rocks. Morrowind has a lot of rocks, but most of the areas are subject to argument what the ground is made of. If its deemed that a hill is in fact a good proportion of solid rock then fine, these Skyrim assets do the job nicely.

But one problem at the moment is that we run the risk of adding too many rocks into the world.

Also Morrowind is made up of a lot of small hills. Of course it depends on what region you are in, but its almost 90% based around these small rolling hills and mounds.

You even need to notice the common shape and angle of these hills to start to get a feel for what type of landscape models would better suit the Morrowind environment.

After playing around with re-texturing Dirt Cliffs, Rocks, Tundra, Volcanic, Mountains and designing in the Creation Kit, in my opinion, unless you spend a lot of time trying to "merge" the pieces into the landscape they otherwise become too dominate. We are trying to keep the original feel, while making it seem like a more visually realistic environment.

My apologies to those that might have already come up with conclusion but until you actually try the models in the world its hard to know what works.

Ravannas models at the top of the thread are absolutely the type of things we need. The problem with the Skyrim dirt cliffs is that they were made for much higher faces and more or less used for level changes of one flat area to another. Morrowind is always a series of rolling hills, 30%-45% and continuous. Making the dirt cliffs work is doable, but also a real pain. The angles of the meshes don't fit well with the slopes and if you're good you will try and make them unrecognizable as Skyrim stuff. Its a lot of effort.

So the embankments are one area of models that would be nice to have people working on. The model that Ravanna did above was one very big one, but I think we need a series of small ones as well. Made to shapes that will be easier to apply to 20%-45% slopes. Again depending on area but rather than rocks we can have dirt rubble, just to keep the volume of rocky surfaces down. If you can imagine a series of models that have much the shape of hill side but with broken surfaces to show small erosion. Where the Skyrim dirt cliff are based on 90% angles, these ones will be designed for more like 30% and more concave than convex in shape.

All this explanation is a bit fuzzy, but I just want us to get talking about it again.

Most importantly we avoid making Morrowind look like Skyrim.

alexanderb
alexanderb's picture
Contributor
Offline
Last seen: 8 years 4 months ago
Joined: 06/23/2012 - 05:00
Karma: 981
i decided to try my hand at

i decided to try my hand at bseffectshaders, and this is what i got, i can make things have a glow when its night time, and also at certain angles it will glow, this is very beta, soooo yeah dont be too harsh i was just messing around cause i got bored with armors.

alexanderb
alexanderb's picture
Contributor
Offline
Last seen: 8 years 4 months ago
Joined: 06/23/2012 - 05:00
Karma: 981
i did it with a heavy glow

i did it with a heavy glow and on a little mushroom in seyda neen

alexanderb
alexanderb's picture
Contributor
Offline
Last seen: 8 years 4 months ago
Joined: 06/23/2012 - 05:00
Karma: 981
my netch is going to use this

my netch is going to use this for its shell thingy

LASentry
LASentry's picture
Member
Offline
Last seen: 9 years 9 months ago
Joined: 01/03/2013 - 19:29
Karma: 1656
Donor
does it actually emit light

does it actually emit light or is it just a texture?

Mehh
Mehh's picture
Member
Offline
Last seen: 7 years 11 months ago
Joined: 08/12/2012 - 10:38
Karma: 1478
alexanderb wrote: i did it

alexanderb wrote:

i did it with a heavy glow and on a little mushroom in seyda neen


I know we own the big mushrooms, but do we own the little mushrooms? if not, well, if I were you I wouldn't work on the small mushrooms  really, since it'll have to get replaced anyway.
alexanderb
alexanderb's picture
Contributor
Offline
Last seen: 8 years 4 months ago
Joined: 06/23/2012 - 05:00
Karma: 981
it doesnt emit light, we will

it doesnt emit light, we will have to add, but it does do a cool effect if i set it up right.

alexanderb
alexanderb's picture
Contributor
Offline
Last seen: 8 years 4 months ago
Joined: 06/23/2012 - 05:00
Karma: 981
wooot i set up the shader so

wooot i set up the shader so it emits light!

Ravanna
Ravanna's picture
Contributor
Offline
Last seen: 9 years 6 months ago
Joined: 02/19/2013 - 12:21
Karma: 2596
Donor
nice one alex k here's

nice one alex :)

k here's where I am with rock/pillar models for WGash.
I found a way to LOD but mostly I will just use vertex weld.

ALso some textures i'm working on for WG.
most of the textures there come from one file.
I import lots of eloths textures and some cgtextures, and then paint masks for grass and rocks, and then i filter them to combine them and add colours etc.

it gets a bit confusing but i'm all new to environment textures.

jk
jk's picture
Contributor
Offline
Last seen: 10 years 11 months ago
Joined: 02/17/2013 - 12:30
Karma: 242
Are you planning to do alpha

Are you planning to do alpha mapped grass overhangs at the edges? It is the only improvement I can think of at the moment, it looks great!

 

Mireneye
Mireneye's picture
Member
Offline
Last seen: 12 years 11 months ago
Joined: 04/01/2013 - 06:17
Karma: 30
You have to seriously revise

You have to seriously revise the top part of the leftmost mesh. The texture and stuff is all distorted.

I'm almost certain you know this ^^

Otherwise that look SUPER shweet! I can hardly wait to try these out, and maychance make a bunch of my own.

Well done good sir!

Ravanna
Ravanna's picture
Contributor
Offline
Last seen: 9 years 6 months ago
Joined: 02/19/2013 - 12:21
Karma: 2596
Donor
hopefully this will be a good

hopefully this will be a good starting place for making sharper hills/mountains.
you can scale them quit a bit, and they're for all areas possble, but Ive only done the generic west gash rock and west gash sediment rock textures so far.

i'll hand these to eloth tomorrow, with the texture, and landscapers can try using them.
To get the sharp edge effect you'll need to try maintain the smoothing groups somehow in nif.

LASentry
LASentry's picture
Member
Offline
Last seen: 9 years 9 months ago
Joined: 01/03/2013 - 19:29
Karma: 1656
Donor
wow they look great i can't

wow they look great i can't wait to see them in game!

jk
jk's picture
Contributor
Offline
Last seen: 10 years 11 months ago
Joined: 02/17/2013 - 12:30
Karma: 242
You, sir, are a bastion of

You, sir, are a bastion of productivity! The rocks look nice indeed!

Are you reusing the same texture set for all rocks?

Ravanna
Ravanna's picture
Contributor
Offline
Last seen: 9 years 6 months ago
Joined: 02/19/2013 - 12:21
Karma: 2596
Donor
i'm getting round to all

i'm getting round to all those all models the landscapers need in my own sweet mystical time.

New Cave and Mine entrances for West Gash

Ignore the steps in the mine door they got lost in the file corruption
.And that torch is just a place holder but theres a wooden plank to hold torches when needed

SquallyDaBeanz
SquallyDaBeanz's picture
Contributor
Offline
Last seen: 5 years 11 months ago
Joined: 12/16/2012 - 17:48
Karma: 871
Wow, that's fantastic. Keep

Wow, that's fantastic. Keep it up! I love all the new models you've given us, it'll really bring Morrowind to life.

grumpycat
grumpycat's picture
Moderator
Offline
Last seen: 7 years 3 months ago
Joined: 12/08/2012 - 06:41
Karma: 3383
So after seeing the Elder

So after seeing the Elder Scrolls Online leaked footage, it looks like Skywind is going to be even more epic. After seeing what I call another cartoony WoW clone, it looks like its up to the team hear to bring Morrowind to true life, keep up the brilliant models!

stijmunkey
stijmunkey's picture
Contributor
Offline
Last seen: 9 years 10 months ago
Joined: 12/11/2012 - 15:30
Karma: 1354
Donor
I give you. . . . a useless

I give you. . . . a useless video showing off all the pictures already on this forum!!!!

http://www.youtube.com/watch?v=BHf3Pq3rBgs

lol

zilav
zilav's picture
Contributor
Offline
Last seen: 7 years 9 months ago
Joined: 11/26/2012 - 12:51
Karma: 1338
That cave entrance looks so

That cave entrance looks so cozy and inviting to explore :)

Awesome job.

Ravanna
Ravanna's picture
Contributor
Offline
Last seen: 9 years 6 months ago
Joined: 02/19/2013 - 12:21
Karma: 2596
Donor
ok i uploaded a mass of

ok i uploaded a mass of landscaping textures to eloth not sure if he got them.

They're all developed from eloth's or random ones I found in the data folder.
I made a visual collage of how the textures can blend/morph in the west gash.
There will be a few more to come.
If eloth/hap gives ok these can be main ones.

also made a pretty silver helmet I can share.



 

Ravanna
Ravanna's picture
Contributor
Offline
Last seen: 9 years 6 months ago
Joined: 02/19/2013 - 12:21
Karma: 2596
Donor
in between doing trees i'm

in between doing trees i'm working on the alpha textures and rocks for more enbankments and other meshes.

 

Inwah1408
Inwah1408's picture
Member
Offline
Last seen: 12 years 9 months ago
Joined: 01/08/2013 - 16:16
Karma: 61
you're awesome. Thats the

you're awesome. Thats the helmet the imperial guard wears after you get off the boat.

Inwah1408
Inwah1408's picture
Member
Offline
Last seen: 12 years 9 months ago
Joined: 01/08/2013 - 16:16
Karma: 61
Speaking of which do you guys

Speaking of which do you guys plan on carrying over the Skyrim armor and tweaking it or going with the ugly morrowind conversion method? The bonemold will go when I download this mod. It lashes with the graphics engine and I don't care how nice you had to be to not hurt the guy's feelings and or why you went with that version. K.I.S.S.

SheepDogWoof
SheepDogWoof's picture
Member
Offline
Last seen: 12 years 2 months ago
Joined: 03/22/2013 - 19:34
Karma: 260
Inwah1408 wrote: Speaking of

Inwah1408 wrote:

Speaking of which do you guys plan on carrying over the Skyrim armor and tweaking it or going with the ugly morrowind conversion method? The bonemold will go when I download this mod. It lashes with the graphics engine and I don't care how nice you had to be to not hurt the guy's feelings and or why you went with that version. K.I.S.S.

Armour will be remade totally from scratch in the end. Right now there are Morrowind converted pieces. But I am literally working on a piece of armour right now, which I made from scratch and will eventually be put into Skywind.

hangman04
hangman04's picture
Member
Offline
Last seen: 6 years 10 months ago
Joined: 03/26/2013 - 07:16
Karma: 118
But isn't a bit redundant to

But isn't a bit redundant to to rework existing armors? Isn't it easier just to make adjustments to existing ones in the sense of more body parts (2x gauntlets , 2x pauldrons, graves ) then rework from scratch? I agree that some armors are unique but others are just variations of existing ones ( a lot of new lore friendly new armors were made from combining existing parts ), a technique which could be applied here as well ... :)

Ravanna
Ravanna's picture
Contributor
Offline
Last seen: 9 years 6 months ago
Joined: 02/19/2013 - 12:21
Karma: 2596
Donor
posting this here since chat

posting this here since chat isnt working.

wanted to show a slightly better method for sheogorad rocks.

can we use caustics on the rocks? think i saw them in skyrim
 

LASentry
LASentry's picture
Member
Offline
Last seen: 9 years 9 months ago
Joined: 01/03/2013 - 19:29
Karma: 1656
Donor
The jagged rocks would look

The jagged rocks would look so much better than those smooth vanilla ones based on the original Morrowind.

Mireneye
Mireneye's picture
Member
Offline
Last seen: 12 years 11 months ago
Joined: 04/01/2013 - 06:17
Karma: 30
Yeah, I'm also voting for the

Yeah, I'm also voting for the jagged rocks. That was actually my intention to add to Azuras Coast:
http://morroblivion.com/files/Mireneye/images/Mir_Rocksah.jpg

I'm quite confident you can make better rocks than I can. I've always been bad with rocks.. don't know why.

Pages